Forklift Interactive announced this morning that it’s upgraded its sci-fi strategy game, Desynced, to Unreal Engine 5 and released the Quality of Life Update listed on its 2024 roadmap.
Dedicated server support has been added, and the tutorial has been updated to make it easier for newer strategy game enthusiasts to get on board.
“We’ve got a huge Quality of Life update for you, packed with over 100 fixes and changes, many of which came directly from your feedback. Seriously, we couldn’t have done this without you guys. We hope this update is basically your wishlist coming true.” said a spokesperson in a press release sent to us by Forklift Interactive.
Although the engine has been upgraded from Unreal Engine 4, system requirements shouldn’t change, and the biggest difference you will notice is the new global illuminations and reflections as well as overall changes to the lighting.
Here are just a few of the core changes with this update:
Engine Updates:
- Engine was upgrade from Unreal Engine 4 to 5, this brings a whole lot of internal changes
- New global illuminations and reflections as well as overall changes to the lighting
- System requirements (both minimum and recommended) should not change even with the engine upgrade
- Still performance might be different depending on system specs, work continues to improve performance even more
- Save games should be fully compatible back and forth between the new and old engine. But as always with experimental builds unforeseen complications might come up, it is advised to back up your save data.
- Game options are also shared between old and new versions. If you notice any issues with it, please report them on the Discord
Overlay Settings and Notifications:
- Added “Overlay Settings” menu, accessable from button underneath minimap with detailed customizations for what unit connections, state icons or health bars are shown
- Added a “Inefficient” state icon on units that run at less than 100% power efficiency
- Added a “Running Behavior” state icon on units with a running behavior controller (off by default)
- Added state icons for logistics settings “Connected”, “Disconnected”, “High Priority” and “Transfer Route” (off by default)
- Added optional showing of unit connection lines for “Power Transmitters” and “Teleporters”
- Allow individual toggling of showing unit connections globally or only for selected entities
- Give health bars a different outline color depending on the faction of the unit and the local factions trust levels towards it
- Added a “Stale Order” state icon on units waiting a long time for an order
- Notifications can be toggled off by type under Options -> Game
Gameplay Changes:
- Allow “Alien Soldier” to be searchable with the Radar component using the “Alien” filter
- Allow inputting of negative numbers on unit base registers as well as behavior parameter registers
- Modify order of items listed in the register selection (order by category, then tech race, and last alphabetically by internal id)
- Charge batteries shield components first before batteries
- When using the “Take All” button and components don’t fit into the inventory of any interactor, try auto equipping these components
- When right-clicking on dropped items, auto equip any components that don’t fit into the inventory
- Drone hubs now produce drones, but only if there is an available slot
- Allow upgrading same sized buildings
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