Devil May Cry 5 is now out, marking the return of Dante and Nero after over a decade of absence from our screens. While it most certainly delivers a hefty serving of intense action, some might be wondering about whether or not microtransactions and the likes have made it into Capcom's latest outing.
Here's everything you need to know about microtransactions, loot boxes and premium currency in Devil May Cry 5.
Are There Microtransactions, Loot Boxes and Premium Currency in Devil May Cry 5?
At launch, Devil May Cry 5 features no loot boxes or premium currency of any sort. What it does include is a series of microtransactions where players can purchase different amounts of orbs for a fixed price.
Devil May Cry 5's microtransactions cover blue and red orbs, both having an effect on gameplay. Each blue orb increases the characters' health by one bar, while red orbs represent the sole way of unlocking new combos or abilities, alongside one of the options to continue fighting once your health drops to zero. It's worth keeping in mind that purchased red orbs are tied to the save slot they're appiled to. Deleting the save slot results in losing the red orbs. This is the full list of microtransactions available at launch:
Devil May Cry 5's microtransactions are there to expedite the unlocking of abilities, or give you an extra edge in battles with added health. That being said, during our playthrough for the review, we found enough orbs to both have a decent amount of health and unlock plenty of the available combos for each of the three playable characters. We also didn't feel like any part of the game required purchasing microtransactions in order to progress further.
At launch, Devil May Cry 5's microtransactions are entirely optional and the lack of loot boxes or premium currency make them one of the less egregious examples out there.