Europa Universalis 5’s patch 1.0.2 is now live, bringing a multitude of bug fixes, tackling issues with personal unions, while making fruit winery buildings use fruit rather than rice as input.
EU5’s first post-launch update also targets a fairly lengthy list of smaller issues affecting the situations that erupt as we progress through its ages, as well as various international organizations and events.
Europa Universalis 5 Update 1.0.2 Patch Notes
EU5’s update 1.0.2 starts things off with fixes for 350 bugs while also tackling several causes for the grand strategy game crashing to desktop.
As far as governments go, navy-based countries will shatter when they lose all their units, while the ruler’s administrative ability now reduces the proximity distance felt across locations.
Hostile troops roaming across your lands impact prosperity, while the AI should stop releasing tiny subjects that contribute to the rampant border gore epidemic.
Europa Universalis 5’s patch 1.0.2 also updates a series of icons while ensuring that Conquistadors are always Catholic.
Below, you’ll find a chunk of the rather sizeable full patch notes for Europa Universalis 5’s update 1.0.2, which were shared by the publisher over on the Paradox forums:
Highlights
- Fixed more than 350 bugs (not counting Translation-related number of errors fixed, which you can find in its own section)
- Fixed the scope type for Achievement triggers, which was triggering several errors, along with many other minor fixes to them; also, activating the “Allow Ahistorical” game rule now doesn’t block getting Achievements
- Fixed several CTDs
- Made several fixes to Personal Unions, especially to AI Union Law voting, making it less spammy
- Fixed an issue making the Timurid spawning player event to not work properly
- The ‘Claim French Throne’ peace treaty during the ‘Hundred Years’ War’ situation no longer requires you to be senior in a PU already
- The events that convert Hussite pops for Bohemia during the ‘Hussite Wars’ situation are now converting much more aggressively and impactfully
- Japanese clans will now properly lose their clan’s foreign buildings when being landed after the ‘Sengoku Jidai’ situation starts
Gameplay
Government:
- Navy-based countries now shatter just like army-based ones when they lose all their units
- The ruler’s administrative ability now reduces the proximity distance
- Conquistador Countries now always have a Crown Estate
- The ‘Union of Crowns’ succession now properly displays the ruler of the other country as your heir. Also, added additional scores for the male descendant of your ruler, as they should have priority over any foreign king
- Location cabinet actions now finish in the first month instead of waiting an extra one
Economy:
- Made the “Fruit Wineries” production method correctly use Fruit instead of Rice as input.
- Fixed Estates building roads across straits
- Fixed Estates losing all of their gold on monthly ticks if the loan capacity was below the max loan capacity
- Fixed a bug with automated trade capacity not being properly updated when the overall merchant capacity goes down
Production:
- Rebalanced the Bey Fortress Building Manpower
Diplomacy:
- Civil War countries can no longer be invited to Defensive Leagues
- Added a diplomatic action for Overlords to intervene in a Subject’s war.
- If a Subject is in a War without their Overlord helping, they get reduced Subject Loyalty
- The time before Overlord can join the Subject’s civil war has been reduced from 12 months to 6 months
- Subjects can choose not to call in their overlord into wars they start.
- Subject Type ‘allow_declaring_wars’ is now a trigger instead of a simple yes/no
- Fixed the ‘Annul Treaties’ treaty name, and it no longer cancels subjects
- Personal Union peace treaties are no longer usable on non-war leader participants
- The ‘Support Heir’ country interaction can now only target characters who actually have the target country’s eligible heir religion
- Impact of Unions on Royal Marriage acceptance now scales with the power of the union members
- Fixed antagonism with distance
- Fixed an instance where the player is not informed that their ally broke the alliance between their countries
- Conquistadors now have a Diplo range before they conquer anywhere
- Marriage Unions now properly break when one of the couple dies
- Updated the leaving message for Marriage Unions to no longer give the “the country has joined a new Union” reason for leaving a Marriage Union
Military:
- Chase army objective created via right click on army now properly ignores enemy strength
- Fixing space issues in the War popup.
- Hostile troops have a further impact on prosperity.
- Declaring a war against a subject and having good relations with the subject and overlord no longer gives the good relations penalty twice
Other:
- The modifier utility from policies is now only a 1/5 as an important factor for voting for a policy for the AI
- The parliament of the Unions now maintains parliamentary support when it merges with another union
- Colonies now have a force flip threshold at 50k instead of 25k.
- Conquistadors should always be Catholic
Content
Setup:
- The Earldom of Ulster is restored to being a Vassal of the Pale
- Changed back the raw material of the Jáchymov location to Lumber, so the Bohemian DHE “Silver Found in Jáchymov” makes sense once again.
- The starting Exploration Template for Serbia, Bulgaria, and others now correctly has the Libyan Sea Area discovered
- Moved dynasties from the ‘Red Turban Rebellions’ to be in the setup instead of being created during the situation, so that they can have properly scripted coats of arms
- Moved the city centers of Waren, Gdansk, and Malbork to their proper position
- Added a few Danish dynamic names
- Corrected the father of Nyinamwiru of Kitara
Situations:
- The End of the ‘War of Religions’ now makes the HRE choose a new leader country
- Clarified the tooltip for the vote progress for the ‘Western Schism’
- Demand Member Removal will have a shorter truce timer to give the leaders more flexibility when declaring the ‘War of Religions’
- The ‘Claim French Throne’ peace treaty during the ‘Hundred Years’ War’ no longer requires you to be senior in a PU already
- Fixed an issue with the tooltip of the ‘Sponsor Spiritual Protection’ modifier’s cost breakdown for the ‘Great Pestilence’ Situation
- Fixed an issue with the tooltip of the ‘Paying for Clerical Services’ modifier’s cost breakdown for the ‘Black Death’ Situation
- Fixed an issue with the tooltip of the ‘Procure Remedies’ cost breakdown for the ‘Black Death’ Situation
- Fixed an issue that hid the “Repeal Segregate the Infected” action from the ‘Great Pestilence’ panel
- The ‘Great Pestilence’ number of deaths is now displayed correctly in its panel
- ‘Embrace the Reformation’ action now removes the character modifier for ‘Placitum Regium’
- Fixed an issue with erroneous pop-up messages after performing actions in the ‘Great Pestilence’ situation
- Expanded the duration of the ‘Great Pestilence Situation’ so it only ends when the most important regions have been infected
- Hundred Years’ War: The CB provided to England/France now allows taking land owned by subjects of either war leader, even outside the French region
- Using the “Assist Foreign Revolutionaries” Generic Action during the People’s Uprising Situation is no longer visible for Non-Revolutionary countries
- Using the “Suppress Foreign Revolutionaries” Generic Action during the People’s Uprising Situation is no longer visible for Revolutionary countries
- Using the “Suppress Foreign Revolutionaries” Generic Action during the People’s Uprising Situation no longer targets civil war rebel countries
- The “Negotiate Member Removal” from the ‘War of Religions’ can no longer target the leaders of the other league in the situation
- Blocked the AI from ‘Violating the Treaty of Tordesillas’ if they are already unable to colonize
- Japanese clans will now properly lose their clan’s foreign buildings when being landed after the ‘Sengoku Jidai’ situation starts
- The ‘Hussite Wars’ situation can now happen over an extended time period
- ‘Western Schism’ action ‘Show Unity of Faith’ is now slightly worse at converting people
- The ‘Treaty of Tordesillas’ action “Claim Conflicting Area” will no longer display broken requirements when no valid area exists
- Restored the “Situation Breakdown” texture in every situation panel
- Reordered the effects of introducing new goods in the Columbian Exchange situation in order to improve clarity
- ‘Negotiate Member Removal’ can no longer target the Emperor of the HRE
- The ‘Claim French Throne Peace Treaty’ in the ‘Hundred Years’ War’ Situation now requires England to have a greater Great Power Score than France
- Reorganized the elements of the ‘Columbian Exchange’ Situation UI to fall in line with how other situations’ elements are ordered
- The ‘Italian Wars’ situation action “Send Aid” now has a cooldown
- The ‘Little Ice Age’ situation ‘Starving Provinces’ hoverable icon, now correctly displays the list of starving provinces when hovered on
- The ‘Little Ice Age’ situation action “Enforce Rationing Policies” now has a correct tooltip in the “Select Market” screen
- Removed duplicate ‘End Requirements’ UI entry from the ‘Golden Age of Piracy’ Situation tab
- The ‘Little Ice Age’ situation now has a Hint shortcut button
- ‘Grant Representation to Colonial Subject’ can now only be used on subjects who have the appropriate policy to change
- Blocked Sea Areas from being claimed or swapped in the ‘Treaty of Tordesillas’ situation
- The action ‘Raise Bey Fortress’ in ‘The Rise of the Turks’ will now only be possible when you are not at war, have no loans, and are not in bankruptcy
- The action ‘Raise Bey Fortress’ in ‘The Rise of the Turks’ now has better instructions for the AI, and it will now better evaluate the proximity of the chosen location as well as its own treasury and income
- The ‘Raise Bey Fortress’ action from The Rise of the Turks now costs 100 gold instead of 400
- Added better calculations for the country-to-be-vassalized in the relevant event of the ‘Rise of the Turks’
- The events that convert Hussite pops for Bohemia during the ‘Hussite Wars’ situation are now converting much more aggressively and impactfully
- Fixed the Hint button for the ‘Rise of Timur’ Situation
Disasters:
- Fixed an issue with the ‘Decline of Empire’ disaster event making your capital rebel
International Organizations:
- The AI will now only start votes on policies if they are not too happy with the current policy in the IO. This should eliminate instances of the IA flip-flopping between two policies
- The AI will now only try to push for a Seniority in the Union if any other member is a neighbor to them
- Senior Partner AI will no longer initialize policies which federalizes the union
- The rejection of a Policy Vote will no longer remove the enacted law if the law must have a policy
- Increased the Government Power cost of the Lordship of Ireland casus belli
- Fixed bug where the Lordship of Ireland’s ‘Bestow Lieutenant Status’ was not selectable
- IOs such as the Autocephalous Patriarchate will no longer have their laws revoked by the AI for the sake of it
- Leaders of Autocephalous Patriarchates can’t join other ones
- Subjects in the Lordship of Ireland can declare their own wars on non-members in the Ireland region
- The Country interaction “Assert Regency” is now the only way for the leader of the Lordship of Ireland IO to become the regent of rulerless members of that IO
- Simplified the script for the Policy Vote for IOs so that policy votes are no longer getting disturbed when the proposer country is no longer valid to propose the policy
- Added proper reasons for countries to join Autocephalous Patriarchates
- Fixed an issue where voting for an already ongoing policy vote would be impossible for a country that assumes seniority mid-vote
- Policy voting power can no longer be negative
- Demand unlawful territory can no longer be used in civil war countries
- Localized two missing Bias strings, “Princes Oppose to Policy” and “Emperor Wants this Policy”.
- The “Unified Succession Law” policy for Unions will now also update the Heir Religion so all union members have the same policy. The Negotiate Inheritance Law diplomatic action is updated accordingly
Events:
- Nerfed the very high life expectancies of some French DHE characters.
- Fixed migration caused by the ‘Plight of Cahokia’ event resulting in extreme depopulation
- Added missing background to the Byzantine “Corpus Juris Civilis” event.
- Fixed an issue with the event ‘Wave of Sinicization’ (societal_values.2301.a), which did not properly convert the culture of the selected pops
- Adjusted triggers of the ‘Treaty of Hadiach’ (flavor_plc.14) event to make it more likely to fire
- The Events ‘[Country] Praises our Conviction’ (western_schism.11 and .12) now apply a 6-month cooldown to prevent them from repeatedly triggering
- The ‘Robber Barons’ modifier for Brandenburg is now more in line with other effects like it
- The “Failed Promises” event (societal_values.404) will now give the Religious War casus belli instead of making you declare them immediately
- Nerfed the Fort Defense of the Lighthouse of Alexandria to 10% instead of 25%.
- Events for the Muscovite construction projects Kremlin and Uspensky Sobor are now less demanding on the market stockpiles
- Dubious Spending Practices event no longer applies the same effect twice to remove a character from the cabinet
- Election Events for republics no longer mention the Ruler Title of the previous ruler
- Event “The Two Sicilies Reunited!” (flavor_nap.280) will also work correctly if the player has a Regency
- The event “The [Ruler] Embarrasses the [Court]” (random_event.59) has now less impact on legitimacy and requires a worse diplomatic monarch to trigger
- The graduates of the Collegium Helveticum are now better
- The Papal Events around the Sistine Chapel now check that you are not in a bankruptcy and can cover at least part of the cost
- Replaced the interregnum requirement for the Wittelsbach House union events with any regency that is not a consort regency
- The “Rise of Timur” (flavor_tim.8) will now automatically start the Rise of Timur situation, so there is no awkward situation of being able to conquer locations without having the autoflip from the Situation
- Fixed an issue making the Timurid spawning player event to not work properly
Government:
- Buffed the ‘Iron Ring’ reform
- ‘Landholders’ Policy will no longer display as empty if your country has no noble estate
- Fixed opposite country modifiers being true (estates being allowed/blocked from commanding)
- ‘Strengthen Rights of Burghers’ and ‘Curtail Burghers’ privileges descriptions now display the correct estate
- The ‘Deal with the Robber Barons’ cabinet action now has a primitive ai_will_do, so that AI Brandenburg will no longer be stuck in constant misery due to their robber barons
- Joining the Order of the Swan now grants monthly religious influence
- Moving the monthly check and fix for the ‘Union of Crowns’ succession, being valid to have or not to have a 4-yearly check for the sake of performance
- Character Interaction ‘Prefection’ is now enabled for both crown estate characters and nobles
- Leaders of mercenaries are no longer eligible to be rulers or regents
- Renamed Kanton to Canton
- A formed Switzerland Republic will now use the name Confederation
Economy & Production:
- Made the Portuguese Feitoria building a proper foreign building, and adjusted its modifiers
Society:
- The Islamic religious action ‘Study Islamic Texts’ will now require the player to have more than 50 Jurisprudence instead of less
Diplomacy:
- Subjects with Limited Diplomacy cannot declare a No CB war
- Colonial Nations can declare war against countries with capitals on their own continent
- Subjects with the Military Order reform can declare their own wars against neighbouring heathens
- Rebel countries can no longer ask for Free City Rights
- Adjusted AI weights for considering royal marriages due to union size
- ‘Ask for Election Support’ is no longer spammed by the AI. Additionally, the AI will only try to ask for election support when someone is already supporting them
- The Demand Unlawful territory no longer does nothing when it tries to target a cored province. Additionally, it now certainly only targets provinces in the HRE
- Requirements to upgrade to Duchy now point to the correct diplomatic action for HRE countries
Geopolitics:
- Added a new tooltip for Conquistador armies
- Removed the manpower from the Conquistador conquest event
- Conquistadores now start with some initial money
- Advances:
- Fixed the ‘Cothon’ Carthaginian advance, so it now correctly reduces the Ship-building Speed by 20%.
Achievements:
- Activating the “Allow Ahistorical” game rule now doesn’t block getting Achievements.
- Unlocked tooltips when hovering over Achievements
- Fixed the description of ‘The Spice Must Flow’
- Corrected the ‘Manchurian Candidate’ achievement description to use the in-game terminology
- Fixed the ‘Brothers in Arms’ achievement to be more accurate with its conditions
- Added a missing requirement to “The Navigator” achievement for Portugal
- Rewrote the requirements for the “Lion of the North” Achievement
- The Achievement “Cold War” now requires 2 years of no conflicts instead of 3
- The Achievement “Break the Yoke” now correctly applies to starting members of the ‘Tatar Yoke’ International Organization
- The Achievement “Break the Yoke” is now available for Muscovy
- The Achievement “Crusader Kings” can also be obtained by winning a Jihad
Other:
- Removed a broken dynamic tooltip from the ‘Peoples’ Uprising’ situation Hints
- Excommunication no longer blocks its own request to lift the action completely
- Declining vassalage through the ‘Demand from The [Country]’ (rise_of_the_ottomans.102) event now imposes a 5-year cooldown, so the same country is not picked again for that duration
- HRE will choose a new leader if the Emperor changes the government type
- Being an Archbishop Elector blocks most government type conversions
Onboarding
Missions
- Made it so that completing the Manufactory or Trade Focuses hides the other path, as they are mutually exclusive
Balance
Government:
- Cores now decay for countries who are no longer relevant after they cease to exist.
Economy:
- Prosperity decline from being occupied has been reduced from 5% to 1% per month.
- Impact from Bankruptcy now scales down over five years instead of being the same for five years
- Bankruptcy no longer impacts prosperity.
- Price increases for building above the support limit in a location now take the construction queue into account as well.
Diplomacy:
- You can now always call in an ally in a war, even beyond the first year.
Military:
- Fixed so that only progressing sieges and occupations can block levy recruitment, not a single unit.
- Fighting a war together now grants explicit food access.
Advances:
- Advances for Navarra are now more in-line with other countries.
Other:
- HRE Balancing of Military Contribution
- Nerfed some sources of Monthly Prosperity from Soyurghal Governor reforms, and 4 event modifiers.
AI
Government:
- Optimization for increasing area control
Diplomacy:
- AI will no longer release tiny subjects
- AI is now better at releasing and/or giving away land with 0 proximity to vassals
- AI will no longer use the ‘Invade Neighbor Beylik’ action, which gives CBs on neighbors, with a truce
- AI can now annex multiple subjects at the same time as long as the opinion of ongoing annexations is maxed out and is not progressing slower than base speed
- AI Ottomans are now more likely to use the Invade Neighbor action to get casus belli
- AI will now prioritize attacking neighbors that they have CBs against, rather than making them subjects via diplomacy
- AI will no longer send alliance offers that it would break immediately after
Economy:
- Fixed AI and automation changing the economy slider every when at war and negative income
- Added AI modifier support for the harbor capacity modifier
- AI now specifically makes sure to evaluate building market center buildings in the actual market centers instead of testing in random cities
- Fixed an issue where AI could get stuck in their economy when trying to build buildings costing special currencies like religious influence that they could not afford
- Fixed an issue where AI tried to convert culture in locations where it wasn’t possible
Military:
- AI will now avoid bad weather with its fleets
- Fixed an issue where AI wanted to repair levy ships
- Fixed an issue where AI armies could get stuck waiting to siege a castle that was defended by a stronger force
- Lowered the priorities of certain naval objectives so that transporting units for land objectives is done first
- Disloyal subjects will now continue to merge their small armies during war
The remainder of EU5’s update 1.0.2 patch notes cover interface, translation, and miscellaneous changes. You can find them at the link above.
Europa Universalis V is available now on PC.
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