Gwent: Merchants of Ofir brings an end to this year’s batch of expansion packs for CD Projekt Red’s free-to-play collectible card game, introducing a card list of more than 70 cards.
Having reached its December 9 release date, we take a look at the complete Gwent: Merchants of Ofir card list and the new options the expansion opens up.
Gwent: Merchants of Ofir Expansion Release Date Card List
The full Gwent: Merchants of Ofir expansion card list features more than 70 cards, including new Stratagems and a new mechanic in the shape of Scenarios that reward chaining up specific actions. Here are all the cards you can collect:
Boiling Oil
- Warfare
- Damage an enemy unit by 5.
- Deathblow: Purify adjacent units.
Crow's-eye Rhizome
- Alchemy
- Spawn 2 Crows in allied row. If you control a Druid, Spawn 3 Crows instead.
Nature's Rebuke
- Nature
- Damage an enemy unit by 5.
- Deathblow: Boost a random allied Treant by 2.
Rat
- Beast, Token
- Doomed.
Street Urchins
- Human, Blindeyes
- Profit: 3.
- Fee 1: Boost self by 1.
Crow
- Beast, Token
- Doomed.
Immortal Cavalry
- Human, Soldier
- Shield.
- Deploy: Spawn a base copy of this unit in this row.
Crow Messenger
- Beast
- Deploy: Summon all copies of this unit from your graveyard to this row.
If you hold an Alchemy card, also Summon all copies from your deck.
Nightwraith
- Specter
- Deploy: Spawn 2 Rats in this row.
- Deathwish: Spawn 2 Rats in this row.
Vernossiel's Commando
- Elf
Ignore the condition if you control Vernossiel.
</ul>
Vrihedd Saboteur
- Elf
- Deploy (Melee): Boost an Elf in your hand by 2.
Trained Hawk
- Beast
- Harmony.
- Deploy (Melee): Damage an enemy unit by 2.
- Deploy (Ranged): Move an enemy unit to their other row.
Van Moorlehem Hunter
- Vampire, Aristocrat
- Deploy (Melee) Give an enemy unit Bleeding for 2 turns.
- Deploy (Ranged): Lock a unit.
Hunting Pack
- Beast
- Deploy: If enemy unit has status, Summon all copies of this unit from your deck to this row.
Payroll Specialist
- Human, Blindeyes
- Intimidate, Profit 2.
- Tribute 2: Move a unit to the other row.
Caravan Vanguard
- Human
- Deploy (Melee): Boost self by 3.
- Deploy (Ranged): Spawn a base copy of self in this row.
- Bonded: Use both abilities.
Caravan Guard
- Human
- Deploy: Damage an enemy unit by 1. Increase the damage by 1 for each 3 power the target has.
King Cobra
- Beast
- Deploy: Poison an enemy unit.
Siege Ladder
- Machine, Siege Engine
- Deploy: Move an allied unit to other row.
- Crew: Boost it by 2.
Crow Clan Druid
- Human, Druid
- Deploy: Boost adjacent Beasts by 2.
Crow Clan Preacher
- Human, Druid
- Whenever you play an Alchemy card, boost self by 1.
- Bonded: Whenever you play a special card, boost self by 1 instead.
Desert Banshee
- Specter
- Order: Consume an allied unit.
- Whenever you play a unit with the Deathwish ability, boost self by 1.
Van Moorlehem Servant
- Human
- Deploy: Give an allied unit Vitality with duration equal to the number of enemy units with status.
Thirsty Dame
- Vampire, Aristocrat
- Whenever an enemy unit receives a status, boost self by 1.
Passiflora Peaches
- Human, Blindeyes
- Hoard 4: At the end of your turn, boost self by 1.
Ofiri Merchant
- Human
- Deploy: Swap the top card of your opponent's deck with yours.
Carroballista
- Machine, Siege Engine
- Order (Ranged): Damage a unit by 2.
- Crew: Gain 2 Armor.
Barghest
- Specter
- Deploy: Consume an allied unit.
- Order, Dominance: Consume an allied unit.
Bloody Good Friends
- Insanity.
- Fee 1: Give an enemy unit Bleeding for 1 turn. If it's boosted, damage it by 1 instead.
Noonwraith
- Specter
- Deathwish: Spawn 2 Rats in a random enemy row.
Siege
- Scenario: Progress whenever you play a Siege Engine
- Prologue: Spawn a Reinforced Trebuchet in your Ranged row.
- Chapter 1: Spawn a Battering Ram in your Ranged row.
- Chapter 2: Spawn and play Bombardment.
Gedyneith
- Scenario: Progress whenever you play a Druid.
- Prologue: Spawn a Crow Clan Preacher in this row.
- Chapter 1: Spawn and play Crow's-eye Rhizome.
- Chapter 2: Spawn and play Mardroeme.
Gigascorpion Decoction
- Alchemy
- Damage a unit by 1 six times.
Haunt
- Scenario: Progress whenever you play a Deathwish.
- Prologue: Spawn a Desert Banshee in this row.
- Chapter 1: Spawn and play Barghest.
- Chapter 2: Spawn and play Nightwraith.
Feign Death
- Scenario: Progress whenever you play an Elf.
- Prologue: Spawn an Elven Deadeye in this row.
- Chapter 1: Spawn 2 Elven Deadeyes in this row.
- Chapter 2: Spawn and play Waylay.
Masquerade Ball
- Scenario: Progress whenever you play an Aristocrat.
- Prologue: Spawn a Thirsty Dame in this row.
- Chapter 1: Spawn and play Fangs of the Empire.
- Chapter 2: Spawn and play Fangs of the Empire.
Collusion
- Crime
- If you control a unit with the gang category:
- Blindeyes - Increase all other effects by 1.
- Crownsplitters - Boost an allied unit with the lowest power by 4.
- Cutups - Damage an enemy unit with the highest power by 4.
- Firesworn - Spawn 2 Firesworn Zealot in a random allied row.
- Tidecloaks - Gain 4 Coins.
Passiflora
- Scenario: Progress whenever you play a unit with Fee.
- Prologue: Spawn Passiflora Peaches in this row
- Chapter 1: Spawn and play Swindle.
- Chapter 2: Spawn and play Eavesdrop.
Desert Treasure
- Doomed. Zeal.
- Order: Spawn and play a random legendary unit from any faction.
Penitent
- Specter
- Thrive.
- Deathwish: Summon a random 7-cost unit from your deck.
Saer Qu'an
- Beast
- After 2 of your turns, boost self by 10 at the end of the turn.
Crowmother
- Human, Druid
- Deploy: Spawn 2 Crows in this row.
- Whenever you play an Alchemy card, Summon Crowmother from your graveyard to a random allied row.
The Beast
- Specter
- At the end of your turn, if this unit is not the unit with the highest power on the battlefield, boost it by 2.
Etriel
- Elf
- Deploy: Damage an enemy unit by 3.
- If you control Muirlega, damage it by 7 instead.
Murlega
- Beast
- Deploy: Damage an enemy unit by 3.
- If you control Etriel, also damage adjacent units by 3.
Saul de Navarette
- Human, Tidecloaks
- Hoard 3: At the end of your turn, boost self by 1.
- Hoard 6: At the end of your turn, boost self by 2 instead.
- Hoard 9: At the end of your turn, boost self by 3 instead.
War Chariot
- Machine, Siege Engine
- Deploy (Melee): Give Bleeding for 4 turns to an enemy unit.
- Deploy (Ranged): Move an enemy unit to the other row.
- Crew: Combine both Deploy abilities.
Axel Three-Eyes
- Human, Druid
- Deploy (Melee): Spawn a Crow in this row.
- Deploy (Ranged): Boost self by 1 for each allied Beast.
Vernossiel
- Elf
- Deploy (Melee): Each allied Elven Deadeye damages a random enemy unit by 2.
- Deploy (Ranged): Spawn 2 Elven Deadeyes in this row.
Philippe Van Moorlehem
- Vampire, Aristocrat
- Order (Ranged): Damage a unit by 1. Cooldown: 1.
- If target has status, damage it by 2 instead.
Ludovicus Brunenbaum
- Gnome, Crownsplitters
- After 3 turns, gain 6 Coins.
- Tribute 4: Gain 6 Coins immediately.
Lamp Djinn
- No ability.
Maraal
- Human, Agent
- Deploy: Poison an enemy unit.
- Order: Poison an enemy unit.
Immortals
- Human, Soldier
- Shield.
- Melee: Whenever this unit loses its Shield, boost it by 2.
- At the end of your turn, gain Shield.
Vincent Van Moorlehem
- Vampire, Aristocrat
- Deploy: Destroy an enemy unit with status.
Van Moorlehem's Cupbearer
- Human
- Assimilate
- Deploy (Melee): Poison a unit.
- Deploy (Ranged): Purify a unit.
Matta Hu'uri
- Human, Agent
- Deploy (Ranged): If neither player has passed and your opponent's hand is not full, they draw the lowest-cost card, and you draw the highest-cost card.
Dulla Kh'Amanni
- Human
- Deploy: If you control Runewright, Spawn Desert Treasure in this row.
Runewright
- Human
- Deploy: If you control Dulla kh'Amanni, Spawn Desert Treasure in this row.
Plague Maiden
- Specter
- Deathwish: Spawn 7 Rats in this row.
War Elephant
- Beast, Siege Engine
- Order: Damage adjacent units by 4, then boost self by 4 for each unit damaged.
Radeyah
- Human, Mage
- If your starting deck has no duplicates,
- Deploy (Melee): Spawn your faction stratagem in this row.
- Deploy (Ranged): Create Neutral stratagem in this row.
Enchanted Armor
- Order: Boost a unit in your hand by 3.
Cursed Scroll
- Order: Look at the top 3 cards from your deck and draw one of them, then put a card from your hand at the bottom of your deck.
Ceremonial Dagger
- Order: Damage an enemy unit by 3.
Magic Lamp
- Order: Transform into Lamp Djinn.
Engineering Solution
- Order: Boost an allied unit by 3 and give it Shield.
Mask of Uroboros
- Order: Draw a card then Discard a card.
Urn of Shadows
- Order: Trigger a bronze allied unit's Deathwish ability.
Aen Seidhe Sabre
- Order: Spawn and play Scoia'tael Neophyte.
Collar
- Order: Lock an enemy unit and damage it by 3.
Tiger's Eye
- Order: Gain 4 Coins.
Basilisk Venom
- Order: Poison a random enemy unit.
Crystal Skull
- Order: Purify an allied unit and boost it by 3.