Paradox Development Studios are giving players the opportunity to try out a very early build of the upcoming Cicero Patch 1.2 for Imperator: Rome.
Upon revealing the patch notes, the developer has emphasized that what's currently on offer on the beta branch is "an early look at the progress so far, and what we're seeing is pre-release that will contain no localization (only English), placeholder text and assets, and is obviously a work in progress".
Cicero Patch 1.2
The main focus of Imperator: Rome's Cicero Patch is the "overhaul", or more realistically removal, of the Monarch power system. The aim is to move towards gameplay that evolves more organically instead of relying a lot on instant decisions. Below you'll find the new features, as described in the beta patch notes, however it's worth keeping in mind that everything is subject to change.
- You can now disband loyal cohorts, for double the cost, but those loyal cohorts will turn into "veteran cohorts" for that character that impact their powerbase, and will be raised as experienced cohorts if that character revolts.
- Pops now no longer instantly promote to another type, assimilate their culture or convert their religion. All of these changes will now instead happen over time due to a combination of factors that you can speed up through government policies and other actions. An overview for current changes underway in a city can be opened from the city interface.
- Pops now migrate over time to neighboring cities, cities in the same province, or between provinces with a port in your empire. Manual movement of pops is now only possible for Slaves and Tribesmen (if you are a Tribe).
- Monarch power has been removed as a concept. Instead mechanics have been changed to happen over time, use other currencies or opportunity cost. A new currency, Political Influence, is now generated by loyal members of your Government over time. Political Influence will be used to perform actions directly relating to your country's government such as selecting National Ideas or implementing Laws.
- Reworked Experience. Unit Experience no longer decays from losses in combat but instead decays over time. All armies now have access to the Drill ability which will increase their cost and loyalty gain chance while allowing them to build up experience.
- Reworked Military Traditions. Military traditions are now acquired using Military Experience, a countrywide value that measures the degree of Military Experience your country has built up. Military Experience increases from your average cohort experience and War Exhaustion, where reliance on mercenaries reduce the speed it accumulates by.
- Added 11 new building types, to create more depth to develop your cities.
- Fabricating claims is no longer instant and takes time.
- A new character interaction to bestow a regional nickname on governors has been added.
- A new character interaction to impose corruption sanctions on a character has been added, reducing their corruption at a cost of loyalty and tyranny.
You can check out the full beta patch notes over on the Paradox forums. The Imperator: Rome Cicero Patch 1.2 is scheduled to release later in September.