Rebel Galaxy Outlaw makes for an evolution of the small, scrappy indie that Game Watcher reviewed way back when in 2015. Albeit pretty simple, grindy, and with a limited amount of content, Rebel Galaxy had a special something to it that was hard to deny, even then.
Double Damage Games have been busy since, working on developing their proof-of-concept, implementing new and reworked gameplay systems, and taking a good long look at what their players would love to have in Rebel Galaxy Outlaw.
The thing about the original Rebel Galaxy was that it didn't feel like a space game. Instead, the closest reasonable approximation would be that it was Assassin's Creed's ship mode with an interstellar skin on it. This won't be the case in Outlaw, with fully 3D movement mechanics, and faster ships.
Further, one of the features that Double Damage say players were most interested in for Rebel Galaxy Outlaw was the ability to "drift" and incorporate strafing into organic spacetravel. With their latest dev video, developers have showcased just that, alongside the ability to fast-travel without needing to access menus and whatnot.
There's no concrete release date in place for Rebel Galaxy Outlaw just yet, but developers are hoping to have it out in Q1 2019, with the intended price being about $30.