As Surviving the Aftermath trudges along in Early Access, Update 1.0.2 went live today. A look at its patch notes reveals less lethal Fallouts and Radiation sickness, which should make braving the post-apocalypse a bit easier for your colonists.
On top of that, Update 1.0.2 also frees the unlucky colonists that ended up stuck in one of your previous savegames.
Surviving the Aftermath Update 1.0.2 Patch Notes
Here are the full patch notes for Surviving the Aftermath’s Update 1.0.2:
General
- Fix for issue where Sawmill or Logging Camp could harvest the same tree twice and one of the colonists would get stuck
- Changed the way user’s Documents folder location is determined, fixes issues where the game would not start properly if Documents folder was placed in a non standard location (thanks MarkBrandenburg)
- Colonists that got stuck on older save games are now freed
- Specialists are now recreated if they were missing from the World Map when loading a broken save game
- Restricting characters in Autosave filenames, prevents crashes when colony name contains special characters and the game Autosaves
- Fix for broken save games where all colonists are stuck
Gameplay
- Fallouts and Radiation sickness are less lethal
Surviving the Aftermath is currently available in Early Access on the Epic Games Store and Xbox Game Preview, and has no zombies “for now”.