In its first larger post addressing the topic, Publisher Paradox Interactive has confirmed that modding tools are expected to become available relatively close to launch. In addition, Cities: Skylines 2 mods will use Paradox Mods as their main platform, making for a notable shift.
Cities: Skylines 2 Mods
"First and foremost, our in-game editor is currently in its beta phase and will launch shortly after release," reads a forum post.
"While we look forward to unleashing the power of creative modification to all of you, in preparation, we are collaborating with a talented group of creators working behind the scenes - ensuring you'll have amazing mods to dive into on the launch of the mods platform."
Cities: Skylines II modding tools will launch with "a basic framework," but the publisher promises their "continuous expansion and enhancement, making it a central focus of our development efforts moving forward."
The decision to use Paradox Mods as the only supported platform for user-made creations comes as a surprise after most players of the original relied on Steam Workshop when they wanted to go beyond the vanilla game.
"One of the core reasons for this is its inclusivity; modding capabilities will be extended to players across platforms - both PC and console - aligning with our commitment to provide as many as possible with the opportunity to modify and enjoy the game," the publisher explains.
A separate FAQ then clearly states that other platforms, including the popular Steam Workshop, will not be supported.
More details about how Cities: Skylines II mods will work should be shared in an upcoming developer diary, while the first user-made creations should become available with the launch of its mod tools.
Prior to the announcement that the sequel would lean more into supporting cross-platform modding, its console versions were delayed until 2024.
Keep updated on the latest Gaming News by following GameWatcher on, checking out our videos on , or by giving us a like on .