On the one hand, dual wielding a melee and ranged weapon in Rogue Trader offers more versatility, allowing you to attack foes both up close and at a distance. On the other, it's an easy way for any of your characters to earn style points as the weapon combination simply looks cool.
Warhammer 40,000: Rogue Trader Dual-Wield A Melee and Ranged Weapon
The short answer to the question of whether or not you can dual-wield a melee and ranged weapon in Warhammer 40,000: Rogue Trader is yes, you totally can.
Both the Lord Captain and his retinue have the ability as soon as you can find weapons belonging to any category, unless conviction requirements or other limitations stop them from equipping the swords, axes, pistols, and other death-dealing tools in the first place.
The weapons appear to function as they would if equipped on their own, granting access to the same attacks.
But having the possibility of dual wielding ranged and melee weapons doesn't make this approach the absolute best for all your Warhammer 40,000: Rogue Trader characters.
Although the versatility of responding to threats both up close and at range is often welcome, your melee characters can dish out more damage if they specialize in fighting up close, while the same applies for ranged characters, only at a distance.
Giving Argenta an autopistol and a sword is an option you can consider (especially as you have access to two weapon sets you can freely switch between), but, as a Soldier, pairing her two-handed bolter with other ranged weapons might send daemons and xenos to their graves quicker.
On top of that, becoming more proficient with both ranged and melee weapons requires investing points into different characteristics.
The former's accuracy is determined by Ballistic Skill, but fighting up close benefits from both Strength and Weapon Skill. This is something you'll certainly want to keep in mind if you do decide to mix things up, as it can stretch out your build more than would be ideal.
Talents like Dual-Weapon Combat grant you the ability to perform an additional attack using the second weapon in your set, although this attack does come with both a Weapon and Ballistic Skill penalty in addition to costing more Action Points.
The Arch-Militant archetype, which becomes a choice for Warriors and Soldiers when they reach level 16, actively encourages switching between ranged and melee attacks and is one surefire way to ensure that the playstyle reaches its full potential.
That is what you need to know about whether or not you can dual wield a melee and ranged weapon in Warhammer 40,000: Rogue Trader.
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