Frontline: Fields Of Thunder details the biggest tank battle in the history with such devastating realism that you'll probably emerge from your room with specks of mud and blood
This game should be called Frontline: Fields of Awesomeness, because that's how awesome this game is. If you played Blitzkrieg, you're going to be super excited by what Frontline has to throw at you. Somehow Paradox has managed to incorporate the best elements of the Blitzkrieg series into a new, more balanced gaming experience, with exceptional graphics, detailed maps that leave no room for error except your own poor judgement, which isn't anyone's fault except your own.
Thatched Carnage – How could you possibly doubt the awesomeness?
Strategy is everything, besides, you never really liked trains anyway
Frontline: Fields Of Thunder details the biggest tank battle in the history with such devastating realism that you'll probably emerge from your room with specks of mud and blood clinging to your skin. That's what happened to me anyway.
But seriously, Paradox has once again walked the fine line between gaming and reality with what has to be the most accurate representation of the Battle of Kursk ever made. For those of you who missed it, which will be most of you, the Battle of Kursk was the last major battle in world history that involved traditional hardware. It was fought between the Soviet and German armies with such skill that it is studied to this day in universities the world over.
Paradox has risen to the challenge and provided the closest thing possible to an authentic experience. This showed particularly when playing through the battle maps, which were really very detailed indeed. The encyclopaedia also helped multiple times, for referencing various facts and gaining the occasional strategic edge.
They come in low, they come in fast, but they're the only reinforcements you're getting
Tanks on fire in the twilight... It's like the war never ended
This is a game with a great deal of replay value, and one that will keep you immersed for hours. An extra edge of realism has been added in the reinforcement system, which forces you to win objectives before you receive reinforcements. There are plenty of missions too, just part of the reason that this game sucks you in and sucks you in deep. There are twenty missions that must be achieved in two seperate campaigns, which means you'll more than likely be playing through the night the first day you get this baby out of the box.
Having learned from the Blitzkrig series, Paradox has made the interface even more streamlined and intuitive than ever before. This doesn't mean you can skimp on learning the hardware and your units though, there is a lot to learn in order to play this game succesfully, but who would want it any other way? You're amply rewarded for your efforts too, with a range of promotions and medals that will boost your morale through the game.
In case you get lonely playing in your room, a multiplayer function with up to eight players is available online. You can play through ten multiplayer missions, a great way to hone your skills before going back up against that treacherous AI.
So, uh, the bridge might be out
Would you just look at this map? What a beauteous place in which to kill
Save your pocket money boys and girls, this game hits the shelves soon, and you don't want to miss out.
Top Game Moment:
TOP GAME MOMENT
I’ve personally had a grudge against the Germans since High School German class, so my personal top game moment was each and every incineration of their verdamt tanks.