Welcome to our live coverage of CommandCom, EA LA's first ever dedicated event to the much loved strategy series.
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EALA's Sean Decker has revealed that over a third of us enjoyed some multiplayer action from the latest Command & Conquer outing. However the "majority" stick with solo play. The studio boss acknowledges that while the next instalment requires the Internet, it won't achieve getting everyone online to play. They're trying to appeal to different motivations.
EA announced today that Command & Conquer 4: Tiberian Twilight will be released on 19th March, 2010 in Europe. The story of Command & Conquer 4 takes place after the events of Command & Conquer 3: Tiberium Wars. The year is 2062 and humanity is at the brink of extinction. With only six years left until the mysterious crystalline structure Tiberium renders the earth entirely uninhabitable, the two opposing factions - Global Defense Initiative (GDI) and the Brotherhood of Nod - inevitably find themselves in desperation for the same cause: to stop Tiberium from extinguishing mankind.
From the typing fingers of Nick Earl, an EA Games bigwig, we learn that Command & Conquer is to have its fire re-lit digitally, somehow. The latest C&C is a PC exclusive and keeps a running tab of accomplishments online, and also ditches the traditional base building. *gasp*
Jon Van Caneghem is boss of the C&C franchise at EA LA studios, having created a little something called 'Might and Magic' in his past. The supremo talks C&C's digital future and how it's new direction allows gamers "to do everything" we'd expect from a boxed release.
EA community manager APOC has confirmed via Twitter that the Command & Conquer 4: Tiberian Twilight multiplayer beta will soon be open to the public. "C&C 4 beta will be going PUBLIC very soon, every RTS fan in the world can give CNC 4 MP a test-drive." said APOC. Are you going to take part in the open beta test?
EA's Command & Conquer forums are under fire from gamers right now with complaints about crashes, connection drops and lost progress. The problem is that C&C4: Tiberian Twilight, much like Ubisoft's new PC DRM, demands a constant Internet connection. No net = no go.
That's right, a man from EA has trash talked the PC DRM for Command & Conquer 4, which the publisher announced didn't have any in it. A constant connection for singleplayer doesn't count as DRM? Green got "booted twice" with "progress lost" on his campaign. "DRM fail."
Microsoft is soon to add Tomb Raider: Underworld and Command & Conquer 3: Tiberium Wars to Xbox Live's Games on Demand catalogue. It happens June 29th in fact. Also listed are next week's Xbox Live deals and the arrival of Puzzle Quest 2 and Ancients of Ooga to the XBLA.
EA Games general manager Nick Earl reveals that a "pretty far out" new Command & Conquer title is in the works, and it's possibly under Visceral. Earl oversees EA's "action and strategy" group with Visceral Games now a full label, encompassing all their third-person action game projects.
Dead Space developer Visceral Games isn't working on the new "pretty far out" Command & Conquer, instead it's staying with EA's Los Angeles studio. C&C 4: Tiberian Twilight was EA LA's last series instalment, though it's unclear if the same team is involved in the new project, which is in its early stages.
In a case of 'accidental websiting' by publisher EA, a brand new internal studio called Victory Games is announced and they'll be handling all strategy games. A little more was spilled online before the new EA site got pulled - a brand new Command & Conquer is being developed for PC; reveals "later in the year."
Electronic Arts has announced that the Command & Conquer IP is now in the hands of newly formed developer Victory Games. The new studio is reportedly headed by Jon Van Canegham, who managed the Command & Conquer brand for EA Los Angeles and previously created the classic Might & Magic roleplaying games.
EA pulled the plug on Command & Conquer: Arena which was an MMORTS title in the works, however feature elements survived and made it into C&C 4. This makes the 6th C&C to be cancelled that we have become aware off. Arena joins Tiberian Sun 2, Renegade 2, Continuum, Tiberian Incursion and Tiberium.
The Command & Conquer team at EA have noticed their changes in C&C4: Tiberian Twilight didn't exactly go down a treat with fans, and so now ask for input. They say the "most discussed and loved ideas" will reach the development team. Hopefully they include more traditional base building, and less gimmicky units.
Microsoft didn't release Halo Wars for the PC, but the closest thing to it could be a mod called HaloRTS created with the C&C 3: Tiberium Wars engine. The team have released a few screenshots that show some of the UNSC Forces that will be available in the mod.
S.T.A.L.K.E.R. 2 is fairly early in development, but GSC Game World has announced that it would feature the dreaded "internet always on" DRM that has been inflicted on various games, like Assassin's Creed and Command & Conquer 4 in the past, and for the upcoming Diablo III.
A link has surfaced between BioWare's impending new game reveal and the Command & Conquer franchise as a Victory Games worker CV said they worked at a BioWare studio. Victory Games was created by EA to head up their strategy titles, and is said to be reviving Command & Conquer. The studio promised a reveal "later this year" - mere coincidence?
Electronic Arts has registered a bevy of domain names, all of which are related to Command & Conquer.
A few days ago, it was revealed that Electronic Arts had registered a host of Command & Conquer-themed domains. The game that the domain registration had been for has been revealed: Command & Conquer: Generals 2.