Alien: Isolation Summary
Sega's first-person sci-fi horror Alien: Isolation is surely very much about your interaction with the xenomorph of titular reference, but the constant threat of danger makes it hard to take in everything around you. Thankfully a modder has found a way to let us stop and smell the space roses.
Alien: Isolation came barging into the room last year and put a hard scare on our collective psyche with it's terrifying first-person experience set in the iconic sci-fi universe. Sega has come back just in time for Halloween to give anyone who missed out on anything Alien: Isolation had to offer the full package in the form of a collection containing the game and all DLC released as of yet.
has actually been doing over the last financial year, with packaged software sales up 41 per cent and consumer revenue up 11 per cent, but the firm's management has still described its video game sales figures as "weak".
The Creative Assembly's Alien: Isolation shipped only 2.1 million units by the end of March this year, which isn't great for a big franchise game that was so heavily marketed. Shame, because it's the best thing Sega's published in years.
Those immensely talented folks over at the The Creative Assembly are on the lookout for new talent to help them make a brand new AAA title.
Primarily known in PC circles for their renowned Total War series before exploding onto the multi-platform scene with last year's Alien Isolation, the developer has put two rather interesting positions up for grabs which provide us with some clues as to what to expect from them in the future.
District 9 director Neill Blomkamp was recently confirmed to be directing the, and it seems like he's been gearing up for the job with a little bit of Alien: Isolation.
“I think it’s amazing,” Blomkamp. “Even from the first screen grabs, just the quality of the art direction and how it looks. I’m such a visual person that the narrative of stuff is neither here nor there for me sometimes. It’s literally about imagery.”