Assassin's Creed: Unity Summary
Assassin's Creed: Syndicate has had the second worst selling opening week in franchise history, behind only Assassin's Creed: Rogue in that department. In Ubisoft's investors call last night, the publisher blamed it on the negative fan feedback of last year's Assassin's Creed: Unity.
Assassin's Creed Unity was derided for its instability and shoddy development at its launch, and the game's Senior Producer François Pelland promises that Assassin's Creed Syndicate won't have the same issues.
One of the criticisms of the Assassin's Creed series has been its trips into the present-day tug-of-war between the Assassins and Templar. With the 'Desmond cycle' truly over it's time to get back to it, says.
Assassin's Creed Syndicate will be reintroducing the player to present-day scheming between the groups, and it's "going to make sense" for those following it. They're focusing on making us a central influence to events.
Assassin's Creed: Syndicate will have windows that you can climb into without bouncing off and landing on a railing
tried to improve the classic parkour model of the series, and in some respects it succeeded. In other ways it really didn't, such as the ability of the protagonist to enter a window without falling off the wall and snapping both your legs.
This year's entry Syndicate will also contain building interiors, but according to creative director Marc-Alexis Côté there will be a far better system for entering them.
Aside from, is also not going to produce yet another companion app for the upcoming Assassin's Creed Syndicate. These apps launch on iOS and Android and had game content tied to them.
This wasn't a welcomed practice by many fans as it took people out the game, and Assassin's Creed: Unity took it to an all-new level with obscene clutter on the main game's map. Ubisoft is sticking to the "core experience" now.