BioShock Summary


BioShock Review

Jack, whose name we know only from a name written on a cutscene birthday present, begins the tale plane-wrecked in the ocean, saved only by a very well placed underwater city.

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Characters are the focus in Ken Levine's next project

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Bioshock creator Ken Levine has been talking about his next project, and though he's not quite ready to spill the beans on what it's all about just yet, he has revealed some interesting details.

Speaking to Game Informer, Levine said the game would contain a new narrative system, with characters reacting to the player differently based on their wants and needs.

Ken Levine says next project likely first-person with sci-fi vibe or setting, segmented into chapters

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What is BioShock creator Ken Levine doing with this new project of his? He recently took to Twitter to answer questions and revealed a little more about his plans, like how storytelling will be different.

Levine wants "narrative Legos" that lets his team insert new story content without it following a set linear path. He wants to be able to swap and change around, so they can "recombine in meaningful ways."

Ken Levine discusses Bioshock violence in radio interview

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Bioshock Infinite's lead designer Ken Levine appeared on NPR’s All Tech Considered yesterday, discussing the history of the series and the newest game's violent aspects.

When host Arun Rath asked him about the violence in the game, bringing up a quote calling Infinite a "case study in unnecessary violence" Levine responded, "I think that it's not particularly more violent than Bioshock 1. I think the conversation in the games space has changed a little bit. I think people used Infinite as a launching point to talk about the changing nature of games and can you make successful games that don't have violence in video games."

Ken Levine "winding down" Irrational Games, studio reduced to 15 developers

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BioShock creator Ken Levine is leaving the franchise behind as he dramatically restructures Irrational Games into a much smaller, leaner studio to undertake a "more entrepreneurial endeavor" at Take-Two.

He's cutting the headcount to just 15 developers, with Irrational's future in "narrative-driven games" for core gamers with high replayability, and all exclusively digital.

Ken Levine unlocks Lifetime Achievement Award

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Irrational Games co-founder and creative director Ken Levine has unlocked a Lifetime Achievement Award at the Golden Joystick Awards this weekend in London. Making the honor even more special is that Levine is the first to receive one from the Awards.

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