From the release of the original Bioshock in 2007 up to the mass layoff and restructuring of Irrational Games in 2014, director and Irrational co-founder Ken Levine had been an active voice and face in the video game industry. Then, following shortly after the release of Bioshock Infinite his studio downsized and Levine has slipped quietly into the background since. With the recent release of the Bioshock Collection Levine broke silence in an interview and spoke up about the physical and mental strain that keeps him from ever wanting to go back to the series.
Bioshock came out a long time ago, 2007 to be precise. 8 years have passed and technology has advanced dramatically. So despite being a beautiful game for the most part, its limitations can easily be seen with even the untrained eye. One of those limitations was the 30 frame per second limiter put on the game's graphics engine. Well, now there's a mod for that.
The International Games Developers Association () Games Writers Guild held their annual writing event at the Southbank University last Wednesday, where some of the video games industry's most recognised names shared their thoughts on breaking into the industry. Covering a range of topics, from the merits of cutscenes to the uses of Excel in scripting, a panel consisting of Rhianna Pratchett (Tomb Raider), James Swallow (Deus Ex), Andrew Walsh (Fable:Legends), Ed Stern (Brink) and Tom Jubert (Subnautica) discussed in detail exactly what makes for a good in-game story.
Bioshock creatorhas been talking about his next project, and though he's not quite ready to spill the beans on what it's all about just yet, he has revealed some interesting details.
Speaking, Levine said the game would contain a new narrative system, with characters reacting to the player differently based on their wants and needs.
Ken Levine says next project likely first-person with sci-fi vibe or setting, segmented into chapters
What is BioShock creator Ken Levine doing with this new project of his? He recently took toto answer questions and revealed a little more about his plans, like how storytelling will be different.
Levine wants "narrative Legos" that lets his team insert new story content without it following a set linear path. He wants to be able to swap and change around, so they can "recombine in meaningful ways."