BioShock Infinite Summary
Anyone who has followed the games, antics, and ethics of Ken Levine and his studio, Irrational Games, should know full well that the man and the studio value a deep creativity and a tight knit story. However, new job openings at Irrational point to a possibility of embracing a new kind of project that don't generally follow the strict confines of Bioshock and System Shock.
Ken Levine says next project likely first-person with sci-fi vibe or setting, segmented into chapters
What is BioShock creator Ken Levine doing with this new project of his? He recently took toto answer questions and revealed a little more about his plans, like how storytelling will be different.
Levine wants "narrative Legos" that lets his team insert new story content without it following a set linear path. He wants to be able to swap and change around, so they can "recombine in meaningful ways."
*UPDATE* 2K has confirmed "the BioShock Infinite Complete Edition is coming to Xbox 360, PS3, and PC later this year", and says that more information on the product is coming soon.that
Bioshock Infinite is getting the Complete Edition treatment according to listings on and . The complete version of Irrational's game is currently listed for Xbox 360 and PS3, and is set for a November 4 release.
Why Fox News, that logo you used during Bioshock Infinite.with Texas Governer Rick Perry regarding immigration looks rather familiar... one might even say it looks almost exactly like the one from
And the fact you're using it during a discussion about immigrants is rather ironic too, considering the prominent themes of racism, blind patriotism and class struggle found in Infinite.
Bioshock Infinite's lead designer Ken Levine appeared on NPR’s All Tech Considered yesterday, discussing the history of the series and the newest game's violent aspects.
When host Arun Rath asked him about the violence in the game, bringing up a quote calling Infinite a "case study in unnecessary violence" Levine responded, "I think that it's not particularly more violent than Bioshock 1. I think the conversation in the games space has changed a little bit. I think people used Infinite as a launching point to talk about the changing nature of games and can you make successful games that don't have violence in video games."