Broken Age: Act One Latest News

Broken Age Act 2 on course for release “early next year”

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Those eagerly anticipating the second act of Double Fine's adventure game Broken Age have a little longer to wait than we had initially hoped.

A new forum post from the studio's producer Greg Rice reveals that “the Act 2 ship that will deliver the complete adventure is now looking like it will be early next year”

Double Fine reduce staff by 12 following 'unexpected cancellation'

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Broken Age developer Double Fine has had to let a dozen staff members go from the studio after a project with a publisher fell through, signing the death warrant to the unannounced project.

They did confirm however that Broken Age, Massive Chalice and the remastering of Grim Fandango "were unaffected." Massive Chalice has recently hit Early Access and is a strategy RPG.

Double Fine an "alternative" publisher, offer "a way for indies to stay indie"

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Psychonauts and Broken Age developer Double Fine is getting into the publishing business - sort of - with their focus on lending assistance to indie teams. Escape Goat 2 for PC is partly their doing.

The studio wants to help indies "build their own community and empower them" so they don't become dependent on traditional publishers, or even Double Fine for that matter.

Self-publishing keeps Double Fine afloat, Psychonauts sales 'a steady income'

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Tim Schafer has said the last two years of Psychonauts sales has been worth more to them than any period before that, simply because Double Fine acquired self-publishing rights to the IP.

Any time there's a Steam sale "it's generating a bunch of money" for the developer, which helps them steer clear of bad publishing deals with "terrible recoup terms".

Schafer talks "wading in a sea of love" and "cold pool of Internet Twitter hate"

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Double Fine's Tim Schafer has discussed the lessons he and the studio has learnt from their Kickstarted Broken Age adventure, describing what it's like dealing with backers and Internet 'demons'.

They'd been enjoying an outpour of support from backers, but then hit hard by those 'not in the loop' and unleashing a "wave of anti-Kickstarter hate" toward them and the project.

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