Broken Age: Act One Latest News

Tim Schafer talks Broken Age Act 2 and Peter Molyneux in developer diary video

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Double Fine’s Tim Schafer posted a video diary covering the ongoing development of the studio's adventure game Broken Age yesterday, and revealed that most of the work on the game is already done.

Key programming, dialogue writing and voice recording has all been completed, leaving the team to concentrate on testing and bug-fixing. In the same video, Schafer took the time to lend his support to Peter Molyneux, who's come under some close scrutiny in the gaming press in recent weeks.

Nordic to physically retail Broken Age this Spring, "more safe from solar flares"

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Double Fine's concluding act to Broken Age will be coming this spring, but so will a physical copy in those things historians tell us are called 'non-digital-based product outlets', or 'shops'.

Nordic Games is behind the retail endeavour, and they're particularly happy with the "new German voice-overs" for mouse-clicking adventurers.

Broken Age Act 2 on course for release “early next year”

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Those eagerly anticipating the second act of Double Fine's adventure game Broken Age have a little longer to wait than we had initially hoped.

A new forum post from the studio's producer Greg Rice reveals that “the Act 2 ship that will deliver the complete adventure is now looking like it will be early next year”

Double Fine reduce staff by 12 following 'unexpected cancellation'

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Broken Age developer Double Fine has had to let a dozen staff members go from the studio after a project with a publisher fell through, signing the death warrant to the unannounced project.

They did confirm however that Broken Age, Massive Chalice and the remastering of Grim Fandango "were unaffected." Massive Chalice has recently hit Early Access and is a strategy RPG.

Double Fine an "alternative" publisher, offer "a way for indies to stay indie"

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Psychonauts and Broken Age developer Double Fine is getting into the publishing business - sort of - with their focus on lending assistance to indie teams. Escape Goat 2 for PC is partly their doing.

The studio wants to help indies "build their own community and empower them" so they don't become dependent on traditional publishers, or even Double Fine for that matter.

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