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Darkest Dungeon Summary

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Darkest Dungeon Celebrates 1 Million Users With Mod Support

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We're getting close to 2 years of release for the popular - increasingly difficult - rogue-like Darkest Dungeon. Not 2 years of a solid release, but two years of release when you combine its Early Access efforts beforehand. And in that time, Red Hook Studios has managed to shift 1 million copies of their crowdfunded hit. So what's coming in the future? Quite a lot, actually.

Steam's Halloween Sales Is Live

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Steam's annual Halloween sale is now live and will run from October 28th until November 1st. Over 5000 items are on sale with varying discounts and the spotlight is on horror related games.

Darkest Dungeon to release in full next January

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Darkest Dungeon, the game in which every single one of your intrepid band of grimdark adventurers can contract syphilis and then get eaten by an undead pig, will release in full next January.

Red Hook's charmingly grimy tactical combat game has been on Steam Early Access since this February, and has since received a sackful of additional content, some aspects of which have turned out to be more popular than others.

Darkest Dungeon update adds a new region called The Cove

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Early Access festival of grimness Darkest Dungeon has just received a new update that adds an entirely new zone, The Cove. It comes with seven new monsters to murder all your favourite characters, and a couple of new bosses.

The Cove's resident monsters are fast and bleed resistant, and utilise attacks that cause bleed effects. They also use moves that no other monsters in the game do, like healing and guarding. "These mechanics may begin to work their way into other dungeon regions in the future," warns developer Red Hook.

Darkest Dungeon dev gives players the option to turn off controversial mechanics

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Darkest Dungeon was initially lauded as a role model Early Access title, something all other developers should strive to emulate. In recent months though, it hasn't been all plain sailing for developer Red Hook Studios.

Trying to make the roguelike dungeon crawler more challenging for a hardcore group of fans, the team added a few harsh new mechanics – and ended up irritating everyone else.

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