Day Z Summary

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DayZ scheduled to leave Early Access in first half of 2016, beta in late 2015

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The long, long, long development of DayZ is expected to pay off with a 'full version' of the survival game in the first half of 2016, says team behind it at Bohemia Interactive.

They've reached an "important project milestone" having been in Early Access for a year on Steam. The road map for DayZ has been laid out through 2015 with diseases next year.

Day Z will go up in price after Steam sale, Bohemia lays out development roadmap for 2015‏

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Bohemia Interactive announced yesterday that its open-world zombie survival title DayZ will be going up in price - from 23.99 EUR/ $29.99 to 27.99 EUR/ $34.99.

Along with that rather unwelcome news, the studio also revealed its development plan going forward into 2015.

DayZ producer addresses fan concerns regarding game's development

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Following fan concerns regarding the development of DayZ, producer Brian Hicks took to the the game's official forums to reassure the community and defend the project's direction.

He was responding to a thread entitled 'Has Anyone Else lost Faith in Dayz?', in which the author and a not inconsiderable number of other players expressed disappointment in the buggy state of the game.

Two new locations added to DayZ in latest update

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Fancy a change of location in DayZ? Now you can visit two new villages and a WWII memorial, thanks to the game's latest Early Access patch.

That's not all of course, the update also comes with the expected bunch of bug fixes and tweaks. Including the eagerly anticipated addition of "cow animation sets". Now the game is truly complete.

DayZ developer targets improved server performance, DirectX 11 support

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DayZ Standalone isn't even in beta mode yet, but the studio behind the cult hit are still planning new features and improvements.

In a recent interview with Gamespot, developer Dean "Rocket" Hall outlined some of the major changes coming to the open-world multiplayer zombie game, including upgrades that should increase both performance and graphical fidelity.

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