Doom 3 Latest News

Bethesda plan DOOM "gameplay reveal" at E3 2015

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A very, very teasing short snip of the new DOOM has just been released by Bethesda, but it's all to announce that we'll be seeing a lot more (hopefully) by the middle of June at E3 2015 in California.

A beta has already been promised to those who pre-ordered Wolfenstein: The New Order, and maybe we're a lot closer than we think. Bethesda's E3 conference is on June 14th @ 7.00pm PDT.

Bethesda to host "first-ever E3 Showcase" this year, available online through Twitch

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Get your Pip-boys ready because Bethesda is gearing up for their "first-ever" dedicated press conference at this year's E3 in Los Angeles, California. What's on the agenda for the RPG and shooter outfit? Nobody knows!

Not yet at least, but the coming months should reveal more about Bethesda's plans for E3. An online Twitch stream will be running on the day. Fallout, Elder Scrolls, Wolfenstein, Doom...

John Romero celebrates DOOM 21st anniversary with artwork

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First-person shooter DOOM is celebrating its 21st year, and coincidentally is now legal to buy alcohol in the country of its origin. John Romero, human host to a lion's mane of hair, is revealing artwork.

He's practically assembled his own art gallery of images through his twitter account, which included shots of old model sculptures, photos of the original id Software gang, and unused game assets.

John Carmack exits id Software for Oculus Rift [UPDATE]

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No, you're not hallucinating. John Carmack, creator of first-person shooters and dabbler in rocket science, has left id Software to join VR company Oculus Rift where he'll serve as chief technology officer.

Carmack was a founder of the game studio that created Quake, Doom and Wolfenstein. He believes VR will have a "huge impact" in the coming years, and wants to be upfront.

UPDATE: Apparently John Carmack is not actually leaving id Software, as he'll "continue to provide leadership for our games in development," tweets id.

Willits: Original Doom 4 production "did not have the spirit" of a Doom game

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Tim Willits of id Software has explained why the Doom and Quake dev ditched the original production of Doom 4, saying it "wasn't one thing" that could be singled out like art or code, but a general lack of 'soul'.

The studio felt it suffered from an "identity crisis," and didn't really feel all that Doom-like which is "very hard to articulate." Both id and Bethesda felt it needed to be rebooted.

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