Dragon Age II Summary
David Gaider has been the lead writer on Bioware's fantasyDragon Age since its inception, writing the main story for every single installment. So it's a big deal to see him leave the franchise for new pastures.
He's not moving too far away, though - according topage he's staying within the company to work on a "new, upcoming BioWare project."
A whole generation of RPG gamers was first introduced to the genre thanks to Bethesda's Skyrim, a title which has sold millions and has led to "totally different expectations" in storytelling and exploration, saysMark Darrah.
That's why Dragon Age: Inquisition has gone 'back to scale' with its explorable worlds, as RPGs have 'shrunk' over the years in sacrifice to fidelity. BioWare is now gunning for both.
Executive producer Mark Darrah has confirmed that Dragon Age: Origin's Alistair is "not a party member" for the Inquisitor in the upcoming sequel, but that doesn't rule out a possible cameo appearance.
BioWare has also announced an initiative to help fan artists and cosplayers by releasing "detailed, descriptive, high-resolution character designs" before it launches.
BioWare has announced Dragon Age Keep, which will serve the same function as the interactive comics from the Mass Effect series, allowing players who did not play the previous games - or people who just want to tailor the backstory - have a backstory for Dragon Age: Inquisition.
According to a new Game Informer piece on BioWare's Dragon Age: Inquisition, multiple races make a return in the third full entry to the franchise, once again letting player characters be more than just human.
While the game world isn't strictly open-world, much like previous titles, it is large enough to warrant the introduction of mounts. We'll also lay siege to fortresses and repair bridges with magic!