Europa Universalis: Rome Summary
It's the last day of the month and here'sfor soon-to-be-revealed Project Augustus. We're told this is "a project we've always dreamt about doing," and not just for the internal devs.
Some have noted that Paradox has expressed a desire to boldly go to man's final frontier before, i.e. space. Could this be a grand strategy set among the stars? If so, what shape would it take? Real-time or turn-based?
Terrain "truly matters in this game," says Tease #4 for Paradox's Project Augustus - "NOT a cold-war game"
A tiny bit more ofteaser campaign has exposed itself and this time we're told "terrain truly matters in this game," which fits basically every grand strategy that has worked on.
Reading a little more into though it might be referring to armies far more susceptible to terrain differences, like those in the ancient eras? Maybe. It's definitely "NOT a cold-war game" though.
It's Monday and that means we're one step closer to Gamescom in August and the unveiling of Paradox Development Studio's secret-but-not-too-secret Project Augustus. Today also means it's time for.
The last tease told us that "Seven and Three are important numbers," but now we learn "there will be no stabbing of pigs." It seems porcine sacrifices are out of the question.
Paradox Interactive has updated their community forums to include two new avenues of thought exchange for something called Project Nero and another called Project Armstrong; these are "upcoming games".
Whatever these projects are we'll be learning more about them Thursday, January 23rd at this year's Paradox Convention. Nero could be Rome related while Armstrong sounds all rocket ship.