EVE Online Summary
has unleashed 2014's "largest update" to EVE Online, as the release of Rhea adds new significant features, new ships and "innovative areas of space" to the mighty MMO.
There are 100 new wormhole systems, new exploration sites to be discovered, visual updates, a "more recognizable" UI, skillpoint loss on death removed, new weaponry and two unique ships.
To call EVE Online a video game seems almost laughably simplistic, considering the sheer scale of treachery, corporate espionage and pure, glorious space violence that occurs within its virtual borders.
Despite grovelling every now and then as a news story of another mass battle or long con game breaks, I've never been able to make the commitment and get into's space MMO. This new trailer really makes me want to.
Major changes are in in effect with the Phoebe update now unleashed upon the single shard universe of EVE Online. Developerhas changed force projection, meaning player-controlled space is due a shake-up.
Jump portals have been addressed, changing the way massive starships move across the galaxy, with 'jump fatigue' now something to consider. Alliances and coalitions are now more vital than ever.
The 16ft Worlds Within a World sculpture that was erected in Reykjavik, Iceland last week has been the target of vandalism, with EVE Online developer CCP Games calling it an "insult to the entire community".
EVE Online user Xenuria had their name defaced. CCP regard the incident as "absolutely disgusting," and now threaten action within the community "along with any legal action".
EVE Online developer CCP has announced that their vampire and generally supernatural MMO World of Darkness is to be no more. The project is officially cancelled with 56 staff laid off at the Atlanta studio.
This has been "one of the hardest" decisions for CCP's Hilmar Veigar Petursson, he said. In the end they were "falling regretfully short" of their vision for World of Darkness.