EverQuest Next Summary
Sony Online Entertainment's Clint Worley says the biggest threat to MMOs is just how fast players consume new content, and how their voracious appetite leads them to go elsewhere for the next meal.
Developers end up "chasing our tail," he said. They spend all those resources on new content only for it to be digested so quickly. The future is letting players create the content.
Controversy! Development director David Georgeson of EverQuest Next believes that, while there's "nothing wrong" with subscriptions, we should all want our MMOs in free-to-play flavour. It's to 'our benefit'.
Put simply, if the experience is free-to-play then it has to be entertaining or "we don't make a dime." The F2P games are "street performers" while $60 up front is 'a gamble'.
In-game items made and sold by players will be supported in EverQuest Landmark as Sony Online Entertainment expands the Player Studio to include both US and EU communities.
Landmark "opens the door for many more" outside the US to start sharing and selling their creations. They want everyone to capitalise on the "powerful and flexible toolset."
Nvidia GeForce Experience has 30 million active users, Landmark GFE will be better compared to other games
The NVIDIA GeForce Experience program has 30 million active users.
Speaking to Strategy Informer at an event in London for SOE's 'Landmark' project, Nvidia's Head of Content Management (EMEAI) Phil Wright told us that the 'GFE' program had been going "really well", and that the active user count stood at 30 million as of the recent Games Developer Conference in San Francisco.
Sony Online Entertainment boss John Smedley has posted a lengthy blog on explaining why a 'sandbox' approach to MMO design is the way forward, as the content-driven experience burns out too fast.
New content is done with "nearly immediately after it's released," with websites giving spoilers and loot drop rates. TESO 'follows content model' and will end up like SWTOR.