EverQuest Next Summary
We haven't heard much from Daybreak Game Company (formerly) regarding its ambitious MMO EverQuest Next for a while, which is why the game's senior producer Terry Michaels felt the need to pen a explaining the current situation to concerned fans.
Daybreak is now shifting priority from closed-beta building game, a testing ground for some of EverQuest Next's core mechanics, over to the MMORPG itself.
Daybreak Game Company "eliminate positions" at San Diego and Austin studios, "will not affect" MMO projects
Sony Online Entertainment is no more, as they acquired themselves as an independent studio and re-branded as. Unfortunately this upheaval has now led to staffing reductions as they 'realign assets'.
EverQuest franchise lead Dave Georgeson and EverQuest Next’s lead content designer Steve Danuser have fallen prey to that 'realignment'. EverQuest Next has been quiet, with Landmark stealing the spotlight.
Sony Online Entertainment's Clint Worley says the biggest threat to MMOs is just how fast players consume new content, and how their voracious appetite leads them to go elsewhere for the next meal.
Developers end up "chasing our tail," he said. They spend all those resources on new content only for it to be digested so quickly. The future is letting players create the content.
Controversy! Development director David Georgeson of EverQuest Next believes that, while there's "nothing wrong" with subscriptions, we should all want our MMOs in free-to-play flavour. It's to 'our benefit'.
Put simply, if the experience is free-to-play then it has to be entertaining or "we don't make a dime." The F2P games are "street performers" while $60 up front is 'a gamble'.
In-game items made and sold by players will be supported in EverQuest Landmark as Sony Online Entertainment expands the Player Studio to include both US and EU communities.
Landmark "opens the door for many more" outside the US to start sharing and selling their creations. They want everyone to capitalise on the "powerful and flexible toolset."