Fallout: New Vegas Latest News

Breaking News: Bethesda begin 24 hour countdown to Fallout 4 reveal

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A countdown has sprung up on Bethesda's official web domain for the Fallout series and it's ticking down to 3:00pm GMT+1 tomorrow. This is the highly anticipated announcement of full sequel Fallout 4.

The studio is holding their first dedicated press event for E3 this year and it's scheduled for Sunday, June 14th. It's believed a special press demo behind-closed-doors will be held at the California expo.

Bethesda to host "first-ever E3 Showcase" this year, available online through Twitch

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Get your Pip-boys ready because Bethesda is gearing up for their "first-ever" dedicated press conference at this year's E3 in Los Angeles, California. What's on the agenda for the RPG and shooter outfit? Nobody knows!

Not yet at least, but the coming months should reveal more about Bethesda's plans for E3. An online Twitch stream will be running on the day. Fallout, Elder Scrolls, Wolfenstein, Doom...

No surprises from Bethesda at The Game Awards 2014 this Friday

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Bethesda has just dashed hopes that The Game Awards 2014 would be hosting some of their yet-to-be-revealed gems, like a certain Fallout in the works, or more dabbling with ancient scrolls.

Instead they said their presence is in support of MachineGames, developer of Wolfenstein: The New Order. It's disappointing news indeed, so let's hope others can make up for it.

RPG designer Josh Sawyer hopes for "bitter-sweet" victories in next Fallout

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Fallout: New Vegas lead designer and project director Josh Sawyer wants the 'road of agony' to continue with the next Fallout from Bethesda, saying he'd like to avoid the "black-and-white choice."

The post-apocalypse feels "more appropriate" when decisions are agonising, like we just got knifed. Sawyer points to Mad Max; even though he wins he 'just keeps wandering'.

Obsidian "continue to call up" publishers for RPGs, "any opportunity" for Star Wars

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A Skyrim-sized RPG from Obsidian Entertainment? Co-founder Feargus Urquhart would love that kind of project, and it's why publishers continue 'making sense' for those types of games as they cost tens of millions.

Barring Star Citizen, crowd-funding just can't funnel that kind of money into huge RPGs. Urquhart admits the studio keep badgering publishers for work on big names.

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