Galactic Civilizations III

EU & US Release date: 14 May, 2015
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Galactic Civilizations III Summary


Galactic Civilizations III Review

Boldly go where no man has gone before. Then blow it up with Nightmare Torpedoes.

Latest news

Stardock CEO Brad Wardell Returns To Head Galactic Civilizations 3's v1.9 Update

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Teasing updates for Galactic Civilizations III just last month, Stardock have now delivered the goods. Patch 1.9 is out now.

StarDock working on VR Games for Spring, Galactic Civilizations III announcements coming

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Interesting times are ahead for developer Stardock as reports coming out of the company mention big things for next years line up including an all new VR game and news for fans of Galactic Civilizations III.

What To Expect From Galactic Civilization 3 In 2016

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Despite the fact that Galactic Civilization 3 left Early Access a while ago, Stardock has been keeping the game up-to-date and fresh at the demands of the community - and more is on the way.

We already know, from Stardock’s GalCiv3 roadmap, what will be coming in upcoming patches: 1.6 will include improvements to starbases (as well as substantial AI improvements), 1.7 will have changes to the UI while 1.8 is said to allow for mods.

Galactic Civilizations III To Receive “Substantial” AI Improvement

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If you’ve played GalCiv3 at all then you’ll know that it - like so many 4X games before it - suffers from an opponent AI that just doesn’t think of the breadth of options open to it.

In fact, it’s a bit of a problem for fans since new additions and changes to the game have created an AI that doesn’t even aim to seek out some of the powerful new additions to the game, from Artifacts in the Precursor DLC to using systems to achieve victory outside of conquest - such as targeting for a research victory as an easy strategy.

1.4 update for Galactic Civilizations III brings a more "fiendish" AI, tons of fixes

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Stardock has released the 1.4 update for their 4x space strategy game Galactic Civilizations III, which brings what the studio calls a more "fiendish" AI model, improved multiplayer gameplay, and better galactic management.

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