Galactic Civilizations III Summary
Despite the fact that Galactic Civilization 3 left Early Access a while ago, Stardock has been keeping the game up-to-date and fresh at the demands of the community - and more is on the way.
We already know, from Stardock’s GalCiv3 roadmap, what will be coming in upcoming patches: 1.6 will include improvements to starbases (as well as substantial AI improvements), 1.7 will have changes to the UI while 1.8 is said to allow for mods.
If you’ve played GalCiv3 at all then you’ll know that it - like so many 4X games before it - suffers from an opponent AI that just doesn’t think of the breadth of options open to it.
In fact, it’s a bit of a problem for fans since new additions and changes to the game have created an AI that doesn’t even aim to seek out some of the powerful new additions to the game, from Artifacts in the Precursor DLC to using systems to achieve victory outside of conquest - such as targeting for a research victory as an easy strategy.
Stardock has released the 1.4 update for their 4x space strategy game Galactic Civilizations III, which brings what the studio calls a more "fiendish" AI model, improved multiplayer gameplay, and better galactic management.
has dropped for Stardock's Galactic Civilizations 3, adding 3D printing support for vessels created in the game's ship designer. Yes, that's right, you can now own a real-life copy of the monstrous, laser-spewing abomination you're currently obliterating galactic life with.
You can find the full details in-game, but the hist is that you can click a button to head straight over to the, where your design will be evaluated. If it's all above-board, you can pay them to print it.
Thefor Stardock's excellent space 4X Galactic Civilizations 3 has dropped, adding Steam Workshop support. Yes, it's now surely only a matter of time before some enterprising modder adds Death Stars and Klingon Warbirds into the game.
There's already a tonne of community created content on there, over 500 items in fact. Here's a pretty nice, for instance, or how about... a