Guild Wars Summary
GW offers a fine balance between PvP and PvE gameplay, allowing all sorts of players to fully enjoy the game.
With Guild Wars 2 out the free-to-play door, and with all that Living World fanciness, you'd expect ArenaNet to more-or-less dropkick the original Guild Wars to curb in the name of progress, but not so.
Guild Wars "runs on a fraction" of the hardware muscle needed for its successor, and the community is "really passionate and really thriving" still on the original MMORPG. They keep an eye on things.
Developer ArenaNet has announced that all support for their original subscription-free MMO Guild Wars would now be automated and no new content would be coming to the game.
Gamers in Iran will be disappointed to find they can no longer access World of Warcraft and Battle.net, thanks to US sanctions and trade restrictions. The games weren't released in Iran, but gamers in the country have accessed the game via virtual private networks.
More is better, yes? Well, no, NCsoft's Jeremy Gaffney of Carbine Studios 'worries' that a MMO mass market will actually scare studios into conformity.
He said the "great thing" about early day MMOs like Asheron's Call and Ultima Online was that they "experimented" and "weren't afraid" of their differences.
Despite launching Guild Wars 2, developer ArenaNet will keep the doors open for the original free-to-play Guild Wars as long as there's "an active player base."
They can see a lot of gamers "keeping both" as neither require "active cost to maintain" player accounts. Guild Wars is a "very cost effective" game to support.