Half-Life 2: Episode One Summary
Le Minh, former Valve developer and creator of Counter-Strike, has said he's seen concept artwork for the long-sought-after Half-Life 3, admitting it's "kind of public knowledge" Valve is working on it in secret.
He "did see something" belonging to the Half-Life universe, and will "go out on a limb" to say it's Half-Life 3. Minh also saw the "new Left 4 Dead" which "looks great" .
Why no Half-Life XVIII by now? Gabe Newell has commented a little on why they don't just churn out Half-Life sequels, much to the dismay of many, as they decided to tackle multiplayer games instead.
This was when there had "never been a commercial successful multiplayer game" before, yet they went for it. They also had plenty of insiders doubtful of Steam, future overlord of PC gaming.
How, within a simple few seconds, do you get a significant player base frothing at the mouth? You get a Valve executive to teasingly point at the number '3' in an elevator, before choosing another level in the building.
Naturally this might be thought of as a Half-Life 3 trolling, but there's a real significant chance this might be for a Left 4 Dead 3 reveal. It's got an 'L', a '3' and a '4' in the clip.
Viktor Antonov played a crucial role in Valve's Half-Life 2 as it was he that concepted a lot of City 17 and the Combine architecture. Why did the art director leave Valve of all places?
Actually his explanation is quite a simple one. Valve "stopped making epic, triple-As," and turned to episodes. That just wasn't enough to satisfy Antonov, who has worked at Arkane on Dishonored.
Valve boss Gabe Newell pins hopes on constant innovation, and so if it starts to struggle then they'd consider releasing hardware themselves, despite probably being rubbish at it.
It would be a last resort but a necessary one to "get these kind of projects started" - it's "definitely not the first thought" they have at Valve, but they'd take on the challenge if need be.