Hearts of Iron IV Summary

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Paradox dev diary looks at naval forces in Hearts of Iron IV, now operate in strategic areas

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Naval fleets in Hearts of Iron IV are getting an overhaul and will now, it seems, act more like the air forces which operate in specific strategic areas. Fleets can still move from province to province, says the developer diary.

We now get indicators to tell us how spread out our fleets are in an area, with Naval Doctrines having significant impact on their efficiency. Missions define exactly how they behave, and who they target.

Paradox announce the "universally celebrated" Chirpy from Cities: Skylines coming to Europa Universalis and Hearts of Iron

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In an obvious move to pander to the popular crowd, Paradox Development Studios will be adopting the Chirpy bird from Colossal Order's Cities: Skylines.

Chirpy will bring us round the clock chirps from medieval and war-time Europe, condensing critical information that could sway whole civilisations in 140 characters or less. #lifesaver

Conscription and training looked at in new Hearts of Iron IV dev diary, PDXCon15 stream with Lead Designer

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Paradox Development Studios has posted their latest developer diary for Hearts of Iron IV, and this write-up looks at conscription and training of our units, and they want us to feel as if we're "growing and nurturing" our armies.

This should help put "more focus into pre-war production," which hasn't always been that endearing. Manpower has "big changes" in Hearts of Iron IV, and they explain how training works.

Paradox 'would consider' Game of Thrones if they ever adopted another IP

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The Game of Thrones universe is nothing new to the Paradox Interactive teams, especially as Crusader Kings II is often cited as 'being like Game of Thrones' with its RPG-based family drama, but would they ever go for the IP?

Paradox CEO Fred Wester said Game of Thrones would definitely be high of the list, but he's "still on the fence" about whether it would be good for Paradox or not. HBO has spoken with them about it.

Paradox Development Studios has two more titles in production using Clausewitz engine

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The latest Clausewitz engine is fuelling the rise of nations and colonialism in Europa Universalis IV, and it's gearing up for all-out war in Hearts of Iron IV, but Paradox Development Studios has more in the works using that engine.

Crusader Kings II lead designer and Game Director Henrik FĂ„hraeus confirms there's "another game in production and yet another one in pre-production." Who's on the suspect list?

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