Hearts of Iron IV Summary

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"Elections and Technological Development are important" in Paradox's Project Augustus

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Two more teasers for Paradox Development Studio's new IP in the works, which currently hides behind the name of Project Augustus. Yesterday's revealed Henrik FĂ„hraeus (Crusader Kings, Hearts of Iron) as Game Director.

Today's says that "Elections and Technological Development" are important elements to the game. It's most definitely grand strategy material, but it sounds as if things could be moving away from a Roman era?

Paradox Interactive begin "every weekday" teaser campaign for Project Augustus, to reveal at Gamescom

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The brand new IP that Paradox Development Studio is working on will be announced in full at Gamescom next month, but until then we'll be subjected to small teasers "every weekday" until they finally unveil the truth.

This will be the internal studio's "first new major IP" since Crusader Kings debuted over a decade ago. Teaser #2 tells us Seven and Three "are important numbers." We're then told to enjoy our weekend.

World Tension and neutrality in new Hearts of Iron IV dev diary

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Sitting on the fence is a political strategy in Hearts of Iron IV for those nations not wanting to get sucked into any of the three major ideologies, explains Paradox Development Studios.

It's not so easy though as these neutrals can be swayed by external pressures. Meanwhile the 'big three' have to be ever mindful of World Tension, particularly fascist regimes wanting to keep their new acquisitions.

Hearts of Iron IV "very solid" but slips Q2 release, currently "working on a large milestone"

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The return of the Hearts of Iron series will have to wait a bit longer as Paradox Development Studios reveal that Hearts of Iron IV won't be out in Q2 2015. They've got a "a large milestone" to clear before announcing a new schedule.

According to studio manager Johan Andersson they 'don't have an approved alpha' yet for the grand strategy, but when they do they'll "start with weekly" developer diaries.

Paradox dev diary looks at naval forces in Hearts of Iron IV, now operate in strategic areas

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Naval fleets in Hearts of Iron IV are getting an overhaul and will now, it seems, act more like the air forces which operate in specific strategic areas. Fleets can still move from province to province, says the developer diary.

We now get indicators to tell us how spread out our fleets are in an area, with Naval Doctrines having significant impact on their efficiency. Missions define exactly how they behave, and who they target.

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