Kingdom Come: Deliverance Summary
First-person melee combat is notoriously difficult to get right, so Kingdom Come: Deliverance developerhas a lot of work to do considering that roughly half the medieval RPG involves hitting peasants with swords.
A new developer diary video covers the team's efforts to create a more reactive, realistic combat system than games like, where you simply wipe your sword against a mudcrab until it falls over.
The absolutely-no-dragons RPG Kingdom Come: Deliverance from Czech Republic developerhas an E3 trailer teasing it's medieval open world full of strife, melee and sieges.
It's currently in Early Access with a technical Alpha version available to backers. This RPG is strictly 'fantasy free' so there's no giant spider caves or pillaging orc bands - just village bumpkins.
Last year sucked up a collective $89.1 million from gamer wallets aspledges successfully supported 1,980 game projects on the crowd-funding bazaar of curious oddities.
The games crown sights atop the rightful heir of medieval RPG, Kingdom Come: Deliverance, which was backed by 35,384 peasants who threw over £1.1 million at creator.
Warhorse Studios' ambitious RPG Kingdom Come: Deliverance might be set in the violent world of the middle ages, but that doesn't mean there can't be some beautiful landscapes to enjoy.
This, released just before the game's backer only pre-Alpha version goes live this October 22, shows the peaceful, rural side of medieval life.
I am so ready for historical RPG Kingdom Come: Deliverance. An open-world game set in the turbulent middle ages, with billhooks and guisarmes rather than magical wands and +1 longswords? Sign me up.
If you can't wait until the game's projected 2015 release to start hacking peasants apart with their own farming implements, you can back the game to get access to an Alpha version, which Warhorse Studios "September/October".is coming in