Metal Gear Solid 5: The Phantom Pain Summary
Right, so insurance is one of those things that nobody actually likes paying for, isn't it? It's basically something you're periodically forced into doing by boring, stupid adult life, like filling in tax returns or pretending to enjoy wine.
You certainly wouldn't think "boy, this videogame's fun, but it would be even better if I could pay to insure all the items I own." That is, however, exactly what you can now do in Metal Gear Solid 5.
So, gamers who had been collecting data packets in Metal Gear Solid 5: Ground Zeroes and Metal Gear 5: The Phantom Pain have finally unlocked what the data is for: a 1980's murder mystery game The Portopia Serial Murder Case in its entirety.
Konami has revealed that no story-based downloadable content is planned for Metal Gear Solid 5: The Phantom Pain.
Metal Gear Solid 5 will reportedly have to double its current 3 million sales in order to break even
Huh, no wonderto get back into triple-A video game development. that development costs for the publisher's latest title, Metal Gear Solid 5, hit nearly $80 million.
That's not including marketing or distribution, which means that the game will presumably have to double its current figure of 3 million copies sold in order to make a profit.
According to sources at, Julien Merceron, Konami's Worldwide Technology Director has left the Japanese publisher. Merceron joined Konami in 2013 after stints with Eidos, Crystal Dynamics, IO Interactive and Square Enix and was the man in charge overseeing the development of the Fox Engine, which is the beating heart of MGSV: The Phantom Pain and PES 2016.