Metal Gear Solid 5: The Phantom Pain Summary
With Metal Gear Solid 5: The Phantom Pain loomingon the horizon, Konami has revealed the recommended and minimum requirements for the PC version of the stealth action game.
As expected, they're much the same as for the game's playable prologue, though the RAM requirements are slightly higher. Nothing there that's going to tax medium to high-end PCs too badly, though.
Something of a mixed bag of news for PC players regarding the highly anticipatedcreation Metal Gear Solid 5: The Phantom Pain – the PC version's release date has been pushed forward to match up with its console counterpart, but we'll have to wait a little longer to sink out teeth into the multiplayer component.
The Phantom Pain will now launch on September 1 across all platforms, instead of the September 15 date that was initially proposed, but the PC version won't get its online component until January 2016.
Metal Gear Solid 5: The Phantom Pain box art missing 'A Hideo Kojima Game' and Kojima Productions logo
More drama as the apparent final box art for console versions of Metal Gear Solid 5: The Phantom Pain is missing some key elements, notably any mention of series creator Hideo Kojima and his studio.
Already we've had revelations of 'trouble' behind-the-scenes, with Konami having removed all trace of 'Kojima' from the game's official website, before a public backlash saw it returned.
Splendiferous news ashas RSVP'd for Metal Gear Solid V: The Phantom Pain to be in attendance at next month's Gamescom event. Not only that but it'll be playable in the hands of the great unwashed masses.
They're also setting up stations for PES 2016. It's almost certain that fans will get their hands on console versions of the two. Gamescom will be taking place August 5-9, with the public welcome from August 6th.
Akio Otsuka, the guy who provides the Japanese voice work for Solid Snake himself, says that although Kojima Productions has been “forced to disband”, Metal Gear Solid 5: The Phantom Pain is nearly complete and ready to be the team's final masterpiece.
“Kojima Productions was forced to disband, but it appears that the work that the team has been putting their utmost effort into is nearly complete,” Otsuka wrote in, translated by . “I’m not exaggerating when I say that I expect it will become their greatest masterpiece. I couldn’t help it. I just wanted to say ‘Kept you waiting, huh?’ (Laughs.) But even if this is the end, Metal Gear Solid is immortal!”