Metal Gear Solid 5: The Phantom Pain Summary
Konami has revealed that no story-based downloadable content is planned for Metal Gear Solid 5: The Phantom Pain.
Metal Gear Solid 5 will reportedly have to double its current 3 million sales in order to break even
Huh, no wonderto get back into triple-A video game development. that development costs for the publisher's latest title, Metal Gear Solid 5, hit nearly $80 million.
That's not including marketing or distribution, which means that the game will presumably have to double its current figure of 3 million copies sold in order to make a profit.
According to sources at, Julien Merceron, Konami's Worldwide Technology Director has left the Japanese publisher. Merceron joined Konami in 2013 after stints with Eidos, Crystal Dynamics, IO Interactive and Square Enix and was the man in charge overseeing the development of the Fox Engine, which is the beating heart of MGSV: The Phantom Pain and PES 2016.
Konami have revealed the first slice of DLC for Metal Gear Solid V: The Phantom Pain at the Tokyo Game Show.
Unfortunately it is a batch of cosmetic items inspired by Metal Gear Solid 3: Snake Eater rather then anything meaty, but if the idea of sneaking around Angola in a tuxedo while listening to Kajagoogoo sounds like fun to you then this is definitely worth keeping an eye on.
Konami hasthat Metal Gear Solid 5's online component Metal Gear Online won't make it to the PC until early next year, but judging by this 11-minute gameplay presentation released at the Tokyo Games Show, it'll be well worth the wait.
The mutiplayer portion is included with the base game, and delights in exactly the same blend of gruff military combat and extreme silliness. Fulton recovery balloons abound, as do cardboard boxes and cute plushy toys that can hypnotise opponents.