Middle-Earth: Shadow of Mordor

Fight through Mordor and uncover the truth of the spirit that compels you, discover the origins of the Rings of Power, build your legend and ultimately confront the evil of Sauron.
EU & US Release date: 30 Sep, 2014
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Middle-Earth: Shadow of Mordor Summary


Middle-Earth: Shadow of Mordor Review

Monolith takes us to the other side of the Black Gate where the Uruk and Caragor roam.

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Shadow of Mordor's Bright Lord DLC will feature stronger, smarter, more dangerous orcs

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Though the occasional orc warchief in Monolith's excellent Shadow of Mordor could cause you a real problem, by and large they were a chaotic and cowardly bunch.

Not so in The Bright Lord, an upcoming DLC expansion that lets players take the role of Celebrimbor, forger of the One Ring. This time you're facing Sauron's forces at the height of their powers.

Middle-earth: Shadow of Mordor updated to support Bright Lord DLC, can now skip splash screens

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Monolith has updated Middle-earth: Shadow of Mordor in preparation of the Bright Lord DLC, so it's a meaty update. There are also performance and other improvements tagging along for the ride.

Some crash issues have been looked at, better domination FX rendering, a troubling bug to do with saving and loading with the benchmark, and the ever-popular splash screen skipping feature!

Nvidia boasts of 'record sales' with quarter revenue at $1.25 billion, demand spike for Maxwell GPUs

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It's raining big bucks over at Nvidia as their quarterly take over Christmas saw around $1.25 billion in revenue, driven largely by the spike in demand for their Maxwell GPU range, like those found in the GeForce GTX 980.

In fact they say a 38% rise in sales, up by 9% from the same period last year. Total revenue for year was $4.7 billion, with actual profits at $630 million. They didn't reveal Nvidia Shield figures.

Games "still too hard to learn," says Electronic Arts chief creative officer

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Richard Hilleman, chief creative officer for Electronic Arts, has said during the D.I.C.E. Summit in Las Vegas that games "are actually still too hard to learn," citing that the average player spends "two hours" learning.

That's a "big ask" for some, he says, what what family commitments and stuff. His remarks were in response to event host Pete Holmes who said he'd like controller layouts to 'remain the same'.

18th Annual D.I.C.E. Awards gives BioWare's Dragon Age: Inquisition Game of the Year

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BioWare has had their latest RPG Dragon Age: Inquisition given the coveted Game of the Year accolade from the 18th Annual D.I.C.E. Awards, despite Middle-earth: Shadow of Mordor stealing the show.

Adventure Game of the Year was awarded to Shadow of Mordor, along with Outstanding Achievement in various fields; Character, Animation, Story, Technical, Innovation, Game Design, Game Direction...

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