Path of Exile Summary
Hearken back to just a few days ago. A day when Blizzard rumors were as rife as ever, and people had started to put two and two together after spotting Diablo II lead, David Brevik, back on the California campus amidst a slew of other Diablo related hints. Well, it turns out it had nothing to do with what we'd hoped. At least not for now.
Grinding Gear Games has announced that the major expansion for their free-to-play Diablo-style action-RPG Path of Exile, Ascendancy, will be launching on the 4th March, 2016. The expansion will not only feature a new maze-like dungeon, the Lord's Labyrinth, but the introduction of 19 new Ascendancy character classes, each with its own passive skill tree to master.
Developer Grinding Gears has made a newdetailing what to expect in the upcoming December 2.1.0 update, which revolves around the concept of Talismans.
The 'game-changer' expansion for MMO Path of Exile launches today and with it comes more story with Act IV, as players can now "venture into the center of corruption itself" and ask nicely if it'd stop being such a jerk.
This expansion touches on practically everything, and that includes all-new gear, new skill gems, a socketable passive tree, big improvements to the UI, and of course whole new areas and monsters to slay.
Grinding Gear Games has announced that, the biggest expansion yet for its free-to-play hack and slasher Path of Exile, will be released on Friday, July 10, after a relatively brief Beta testing period.
The expansion adds an Act Four storyline, wrapping up the game's main plot, as well as "new areas, monsters, six boss fights, five previously unannounced skills, 13 end-game maps, two challenge leagues and a climactic multi-stage encounter with Path of Exile's new end boss!" Crikey, that should keep you occupied for a while.