Prison Architect Summary
Another excellent Alpha video update fromas Prison Architect inches forward to Alpha 27. There are some big changes on the menu.
By 'menu' I'm actually referring to the game's handling of kitchens which, from the last alpha, used 'quantum tunnelling' to help get food around the prison - that 'cheat' was very quickly exploited.
Introversion have decided to rock the apple cart with the latest alpha release for Prison Architect, as they have seen too many players manage to find a perfectly balanced prison. Well, not anymore.
To combat this prudent Wardenship, prisoners are now able to come with reputations. These can throw a spanner in the works, and even mean we'll deal with 'legendary' criminals.
Okay, so normally developers sum up the changes included in a patch with a few scant words and a lengthy forum post.
Not so for Prison Architect creators Introversion Software, who've put together a talking users through the finer details of their latest alpha update, which mainly involves squishing as many bugs as possible.
It's a snort-tastic update for Prison Architect as lines of what one can only assume to be baby powder are disappearing up the virtual noses of our convicts. Introversion's Alpha 21 introduces narcotics to the yard.
There's also two new reform programs for drug addiction and alcoholism, and regimes are now split between types of prisoners. Surrender is also a possibility when facing lethal force.
Introversion has released Alpha 20 for Prison Architect and with it comes failure. Prisons can now reach fail states such as going bankrupt, too many deaths or losing control to a riot. No more endless chances.
A grading system has also been implemented per prisoner, but it also grades our prisons overall with re-offending rates the primary stat. We could even end up serving time in our own facility.