Frictional Games, the team behind cult scare-fest, the brief snippet of gameplay footage from underwater horror SOMA that it showed off at E3 earlier this month.
"This showcases the player's first encounter with a type of creature that roams this part of the game," the team writes on its blog, "and gives some hints on how to best deal with them. This clip is a bit shorter than we wanted it to be and therefore misses some build-up and is a bit hurried. But one minute was all we were allowed for the show. Still, hope you all liked it!"
Frictional Games, the team behind gloomy scare-fest, has another portion of pant-wetting horror headed your way this year – September 22 to be exact.
In fact, Soma will probably be even worse, because it's set underwater; the only thing worse than being trapped in an abandoned castle with an unspeakable abomination is of course being trapped underwater with ALL the unspeakable abominations.
first-person horror SOMA has been dated September 22nd for PC and console. The game has been in the works for 5 years and their biggest issues have been "how to handle our themes properly."
They didn't want just another 'run from monster' horror, " it does have that sort of thing too," but promises "the horror runs way deeper." It explores "unsettling aspects of subjects" like consciousness and identity.
, the horror maestros behind Penumbra and Amnesia: The Dark Descent, have been working on underwater chiller SOMA for a while now. New information on the game has been fairly scare, however.
"Sorry all for the silence!" the studio tweeted yesterday. "We're closing in on Beta and everyone's working hard to get there. Once that's done, we'll reveal more!"
Frictional Games' upcoming horror title SOMA to be "scary in a different way" from Amnesia: The Dark Descent
Frictional Games, creators of the cult horror hit Amnesia: The Dark Descent, are hoping to once again scare the pants off gamers with their upcoming title SOMA. This time, however, they're hoping to try out a different kind of fear.
"SOMA will be scary in a different way from Amnesia: TDD and I really hope that people will feel it is a fresh experience," creative director Thomas Grip told"There have been so many games now that are just about running way from monsters, and I think a lot of player are getting desensitized to that."