Spec Ops: The Line Latest Updates

Spec Ops: The Line Developer Yager Receives Strategic Minority Investment From Tencent

Spec Ops: The Line Developer Yager Receives Strategic Minority Investment From Tencent

The Tencent investment will not affect Yager's corporate structure and leadership, the studio continuing to operate independently.

Spec Ops developer Yager rules out sequel, won't make another military shooter

Spec Ops developer Yager rules out sequel, won't make another military shooter

While 2012's Spec Ops: The Line was a hit with critics and a subset of fans, it never really found its feet amongst the mainstream audience. So it's perhaps not too surprising that developer Yager Entertainment has ruled out developing a sequel, or indeed any similar military shooter, in a recent interview with German site Gamestar.

Yager license Unreal Engine 4, Spec Ops dev will unveil in "coming months"

Yager license Unreal Engine 4, Spec Ops dev will unveil in "coming months"

Spec Ops: The Line developer Yager have signed on the dotted line to use Epic's new fancy Unreal Engine 4 technology for a "major next-generation title" that will be unveiled in "the coming months." Back in August a Yager designer teased they were working on something big but hinted that Spec Ops' lacklustre sales meant a sequel wasn't a likely candidate. UE4 "hands down" the best.

Spec Ops: The Line free on PSN Plus in March

Spec Ops: The Line free on PSN Plus in March

This month, gritty third-person shooter Spec Ops: The Line will be free for PlayStation Network Plus subscribers. In addition, Joe Danger: The Movie and The Cave will be free as well.

Spec Ops: The Line's "bullsh*t" multiplayer "literally a check box"

Spec Ops: The Line's "bullsh*t" multiplayer "literally a check box"

The online component for Spec Ops: The Line seriously irks lead designer Cory Davis from developer Yager because it's something the team didn't want, and was in fact handled by another studio. 2K Games "was relentless" in securing multiplayer made it in despite being "literally a check box" feature. Online was "never a focus" and game mechanics "were raped" to fit in multiplayer.

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