StarDrive 2 Summary
Zero Sum Games has released version 1.1 of its charming little space strategy game StarDrive 2, titled. There are a lot of different fixes and tweaks, but the main changes come to the game's ship construction and military systems.
AI enemies now have more than 1,500 "bad-♥♥♥ ship designs" tp choose from, and their ship-building routines have been tweaked for a greater challenge in the late game stages of a campaign.
Indie Zero Sum Games and publishertoday bring us galactic conquest with StarDrive 2, a space 4X mixing turn-based and real-time battles.
Built using the Unity engine, StarDrive 2 features ship customisation, nine alien races, real-time space combat, turn-based empire management and ground combat, and "hundreds of technologies" to research.
Zero Sum Games announced today that StarDrive 2, sequel to the, is now feature complete, and is off for a round of QA and bug fixing before its April 9 release.
The developers and publisher Iceberg Interactive will be taking StarDrive 2 to GDC this March, so we'll be able to get an extended look at the game very soon.
Following up from last year's real-time 4X strategy game StarDrive, publisher Iceberg Interactive and developer Zero Sum Games have once again teamed up to create StarDrive 2, a turn-based sequel featuring real-time combat that will be released on Steam and other digital channels in September 2014.
In StarDrive 2 players can build a space empire and command fleets turn-by-turn in an immersive, living galaxy filled with nine alien races, pirate factions, galactic lore and mystery. Research hundreds of technologies, including some that will be unique to the race you're playing as, and build ships in the ship design mode to take into real-time battles.