Stronghold 3 Features

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Interview: We sit down with Firefly Studios' Simon Bradbury...

I first met Simon Bradbury back in 2008, at my first ever event since entering this business. Firefly were showing off their new title, Dungeon Hero, and whilst I came from the preview feeling optimistic and intrigued I never saw that game again. Now, two years later I meet Simon Bradbury again and in between reminiscing about how good Dungeon Hero was going to turn out...

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Preview: We get an update on our favourite castle-building game...

It's nice to see the concepts and tech demos that you get shown in the early stages finally come together. The more we see of the sequel to the iconic castle-building series, the more confident we get that it's going to be an interesting experience. The strategy-genre doesn't get that many innovations, but there are plenty of niches that don't always get filled as well, and this is one of...

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Preview: Go Medieval with this return to a caslte-building RTS classic...

It started with a 3D engine. Like most PC developers operating into the new century, Firefly Studios (known recently for Dungeon Hero which, sadly, has yet to see the light of day) had to find some way to compete in an ever changing industry. For the first couple of years, the faux '2.5D' was enough, but eventually developers had to wise up to fact that only full 3D was going to...

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