The Long Dark Summary

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The Long Dark sells over 250k copies on Early Access, update to "nearly double" game world

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Hinterland Studio have broken through the 250k milestone for exploration survival game The Long Dark, as they've sold that many since hitting Steam Early Access last September. They've released an infographic.

20 updates have been released so far with the new due later this month and set to "nearly double" the game world in size, adding plenty of new places to explore and threats to deal with.

Hinterland's The Long Dark survival game now on Steam Early Access

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The sandbox mode for The Long Dark is now available to Early Access testers and backers of Hinterland's harsh survival game. A new gameplay trailer has been released to mark the launch.

The sandbox mode is devoid of any of the main story that we'll experience in the full game, with the focus solely on trying to survive. It's currently atop the besting sellers list for Early Access.

Hinterlands update on The Long Dark, release first in-game screenshots

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First-person post-disaster survival sim The Long Dark has just received an update from Canadian developer Hinterland, letting us know they're still alive and are now coming out of hibernation with new regular updates.

They've been "heads down, hard at work" over the past six months, and have made "some incredible progress" on The Long Dark. Two new in-game screens have been released.

The Long Dark successfully funded clearing $256,000 CAD, secures extended soundtrack

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Hinterland's first-person survival simulator The Long Dark, which includes voice talent from David Hayter and Jennifer Hale, has just successfully completed its Kickstarter campaign with more than $256k CAD.

That means backers have also managed to achieve the $250k stretch goal promising double the soundtrack for the game. The goal for the project was $200,000 CAD.

The Long Dark's fear comes from "the feeling of vulnerability, not the threat itself"

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With now under 24 hours left, Hinterland's The Long Dark is assured a successful Kickstarter campaign. It's a first-person post-disaster survival simulation that's perfectly fine without the need for zombies.

It has horror but not 'monsters popping out', instead it comes from the "taut tension" of being alone in the woods and hearing twigs snap. There'll be 'no coddling' from devs.

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