Wasteland 2 Latest News

Huge Wasteland 2 update adds faster travel, memory optimisations and more

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There's a pretty hefty new update out for Wasteland 2. Summarising every aspect of it would take me three or four years, but one key change to note is a large amount of memory optimisations which should improve performance on lower-spec machines.

InXile has also added a faster travel option for the world map. Now they add it. After I've spent forty hours or so trudging about the desert at roughly the same speed as a sloth with a sprained ankle, they add it now.

Wasteland 2's first post-launch patch due today, "save games will be fine"

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Brian Fargo and inXile Entertainment are patching Wasteland 2 for the first time since officially releasing. There are still a number of bugs and glitches to work through, including the combat stats.

To a great cheer among Rangers, Fargo reveals they've "backed off on gun jamming" percentages, which are happening much too frequently given the numbers.

*UPDATE* Wasteland 2 earns $1.5 million over four days, claims inXile

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According to inXile Entertainment, its long awaited post-apocalyptic sequel Wasteland 2 has earned over $1.5 million in sales over the first four days since it launched last Friday.

"We are ecstatic that the style of game we love so much has been embraced so well," said inXile's founder Brian Fargo. He's right to be chuffed, those are some impressive numbers.

Wasteland 2 gets official release date

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Good news, fans of blasted post-apocalyptic landscapes - Wasteland 2 has finally received an official release date. InXile boss Brian Fargo revealed on Twitter yesterday that the Kickstarter-funded RPG will be available on September 19.

"Official Wasteland 2 release date... September 19th! The 20+ year wait is soon over," wrote Fargo.

Wasteland 2 release pushed back to September

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Wasteland 2 has been pushed back to September so that the team at inXile can create the discs and other paraphernalia needed for the game's physical editions.

The Kickstarter-funded RPG was set to launch this month, but project lead Chris Keenan explains, "It’s pretty likely that we will slip into the first or second week in September, due to fulfillment of the physical goods and discs."

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