The studio is determined to see fans enjoy a "deep, involving experience" of Shogun 2 at launch, noting that Napoleon was "incredibly stable".
"We absolutely want to make sure that the people playing" Shogun 2: Total War at launch have "a deep, involving experience at launch," said lead designer, Jamie Ferguson.
"Judge us by our last game, Napoleon, which was incredibly stable, well balanced and required little or no patching. As with any PC software I'm sure it had its issues with some but it was a genuinely very good, balanced and stable experience," added James Russell.
Creative Assembly "heard that feedback and it wasn't ignored," they said referring to numerous problems that marred Empire: Total War during its early post-launch days. Balance issues and performance bugs plagued the grand strategy.
"What I used to say to the forum was 'a game sold is not a game forgotten', the reason we spent six months on patches for Empire is because we cared, we didn't want the game to be left in a state where people weren't enjoying it," he said.
"We certainly took that ethos right into Napoleon and on release it was a stable, solid and good experience, people can look at that as a contract for the future."
Shogun 2 is a remake of the original Total War game that started the franchise. It focuses solely on Japan during the time of competing warlords who all wanted to unite the national under a single banner. It releases exclusively for PC.
Creative Assembly focusing on smooth Shogun 2: Total War launch
14 September 2010 | By Simon Priest
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