"early on." This led to a sole PC focus.
They backed the strengths of desktop gaming, "specifically" keyboard and mouse control. They're "interested in free-to-play on consoles," but there are no plans in motion.
Tribes: Ascend enjoys "very, very active" servers with over 800k registered accounts. It launched last month to much applauded success commercially and critically.
"We do not have any plans for Tribes on console at this time," Hi-Rez boss Todd Harris said. "The way it went is that we wanted to do the free-to-play model, and there wasn't a clear path to that on consoles early on. Based on that, we optimized the game around the strengths of the PC, and specifically a keyboard and mouse control."
"Once we decided it'd only be on the PC, we optimized around speed, a quick turn radius, and PC game controls. We're still interested in free-to-play on consoles, but at this point, we have nothing specific to Tribes on console."
PC FTW. "It's really our belief that for an online multiplayer game, particularly, free-to-play is the best model for gamers and for studios," declared Harris. Many now extol the virtues of free-to-play like Valve with Team Fortress 2. Check out a gameplay teaser below for why there are nearly a million tribals out there on PC.
No Tribes: Ascend for consoles, "wasn't a clear path" at the time
03 May 2012 | By Simon Priest