"fought hard for people to be creative".
It's all in the risk taking, and be "willing to fail" if that's the price to pay for following a creative vision. When in a large group you "sometimes get numb" to taking risks.
Despite pushing for riskier projects, Inafune-san believes he too was rather numb compared to going it alone now at Comcept - which "lives or dies" on how they run it.
"When I was at Capcom, I fought hard for people to be creative and to take risks but within a larger organisation, you sometimes get numb to taking those risks," Keiji Inafune explained to .
"You sort of project it by the organisation. When I was at Capcom, I felt I was one of the ones fighting to take those risks and that I wasn’t numb to the fact that we needed to do that."
"But going independent and starting my own company, I realised that even I was still somewhat numb when I was still at Capcom. There were aspects where Capcom was protecting me. I think for a creator to be creative, they need to take risks and they need to be out there and willing to take those risks and be willing to fail."
Inafune-san consistently pushed for Capcom to adopt more Western style development approaches, and once famously declared that the Japanese game industry 'was dead' during a Tokyo Game Show.
"Starting my own company, I have all of that risk," he said. "My company lives or dies on how we run the company, the creative ideas and the games we can create. I realised going independent, just how sensitive I need to be and how much more it takes to really push to take those risks and what those risks can actually mean to the company itself."
Comcept hascampaign for - which is practically Mega Man on PC. It has just begun with 29 days left and already it's got over $846k from nearly 15k backers. The campaign asks for $900k.
Inafune "fought hard" for risk taking at Capcom, creators must be "willing to fail"
02 September 2013 | By Simon Priest