This means the studio can "focus on all creative aspects" of the project, and leave the distribution headaches to Deep Silver. No form of creative control is being signed over, assures Fargo.
The icing on the game development cake is that inXile can spend more backer money directly on the project. Deep Silver is a "first rate" publisher to deal with.
“This is a perfect opportunity for inXile: it allows us to continue to focus all of our energy and money into the creative aspects of the game while letting Deep Silver take our game outside of the pure digital space."
"This has the added bonus of allowing us to spend more of the Kickstarter funds on development while continue to retain all ownership and control," says Brian Fargo, CEO inXile Entertainment. “I’ve known the people at Deep Silver for many years and they have always been a first rate organization to deal with.”
Deep Silver will also be helping out with localisation and QA. “The uber-successful crowdfunding of Wasteland 2 through Brian Fargo and his team has shown how much interest for an RPG with traditional values still exists on consumers’ side aside from what large publishers think the market needs. Deep Silver is very happy to support inXile Entertainment in bringing Wasteland 2 to the retail market," adds Klemens Kundratitz, CEO of Koch Media.
Creative control remains solely with inXile, and there will continue to be no DRM when it releases.
"...we’re retaining creative control. Thanks to our backers, we’re fully funded and free to implement our own creative vision, and directly communicate with our backers and crowdsource ideas," affirm the studio.
"For inXile, we always intended to use a third party to handle these matters, as we are simply too small a studio to be capable of handling all the award fulfillment details from a practical standpoint. By finding the right partner, we gain not just time: it also frees up financial resources for us as they are more efficient at handling physical fulfillment than we would be." "All of that time and funding saved will go right back into the game. We’ll also benefit from additional support from Deep Silver on things like international version QA."
"All of that time and funding saved will go right back into the game. We’ll also benefit from additional support from Deep Silver on things like international version QA."
"For our backers and fans, it assures you that distribution will be handled professionally and quickly, and will assure a smooth experience for getting the game and goodies into your hands," they continue.
"This deal also allows us to put a retail version on the shelves, so people who discover the game later can still get a physical copy. The digital distribution and sales are still being handled by inXile."
All DRM and DLC/expansion plans remain as they were.
"Deep Silver is a perfect partner for this: they have no interest in interfering with our promises when it comes to DRM-free release or any future plans we may have for expansions, all our previous promises on these stand. So the only real impact for our backers is that the physical goods fulfillment is in good hands."
They also follow up this update with two new screenshots showing some of their UI changes for Wasteland 2. Players will be able to fully customise the UI to suit their own tastes, promise inXile. Wasteland 2 is expected this October.
Deep Silver will physically distribute inXile's Wasteland 2 and backer rewards
11 July 2013 | By Simon Priest