Don’t worry there are some increases too in those little stats that make the MOBA world go round. There’s barely a hero or item in DOTA 2 spared the butchering of programmers.
Below are the general changes with update 6.79, whereas the rest are available to view on the official DOTA 2 forums.
* Buyback prevents gaining unreliable gold (creeps, neutrals, etc) until your normal respawn time finishes
-
When buying back, 25% of the remaining respawn time will be added to your next death
-
Creeps now meet a bit closer to the tower in your offlane
-
Ranged Heroes now get the same denied experience as melee heroes (instead of less)
-
XP AoE increased from 1200 to 1300
-
Non-Ancient Neutrals now split XP with all heroes in the AoE instead of just the team that killed them
-
Swapped the medium pullable Neutral Camp with the small camp
-
A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
-
Small reduction to the pull timing duration of the mid Radiant and mid-top Dire camp
-
Satyr Mindstealer XP bounty reduced from 88 to 62
-
Satyr Tormentor XP bounty reduced from 155 to 119
-
Mud Golems XP bounty reduced from 119 to 88
-
Mud Golems armor reduced from 4 to 2
-
Dark Troll Summoner bounty XP reduced from 155 to 119
-
Hellbear Smasher HP reduced from 1100 to 950
-
Hellbear armor reduced from 5 to 3
-
Satyr Trickster’s Purge cast point improved from 0.5 to 0.2
-
Dragon Ancient Neutral Camp now have flying movement capability
-
Fixed Neutral Envenomed Weapons debuff dispelling regen items
-
Day/Night length decreased from 6 to 4 minutes
-
The following heroes now have the standard 800 night vision: Drow Ranger, Mirana, Puck, Leshrac, Enchantress, Ancient Apparition, Meepo and Treant Protector
-
Roshan will respawn at a random time between 8 and 11 minutes after death
-
When Aegis expires unused, it heals the hero fully over 5 seconds (regen dispels on damage from players or buildings)
-
Starting gold increased from 603 to 625
-
Random Gold bonus reduced by 50
-
Gold for ending a spree changed from 75->600 (3x->10x) to 125->1000
-
Your gold income is now 1 per 0.6 seconds, up from 1 per 0.8 seconds
-
Tower last hit bonus gold increased from 100-200 to 150-250
-
Melee Barracks HP regen increased from 2.5 to 5
-
Ranged Barracks HP regen decreased from 2.5 to 0
-
Ranged Barracks HP reduced from 1500 to 1200 and armor increased from 5 to 10 (same EHP vs physical damage)
-
Evasion now stacks diminishingly
-
Can no longer orb-attack while attack restricted (such as Ethereal or Frostbite)
-
The following abilities no longer automatically ignore backswing time by default: Rupture, Malefice, Venomous Gale, Stifling Dagger, Flamebreak, Wave of Terror, Shadow Word and Power Cogs