UPDATE We originally reported this as 1.5 million copies sold in four days. Turns out that was ever so slightly off, and inXile got back to us swiftly with a correction:
”Apologies, due to the communication wires being crossed, inXile actually achieved $1.5 million in revenue sales over four days on Steam, not units sold.
Whilst still impressive, it’s a different story from what we thought. We can only apologise for the confusion and are now banging our collective heads again a desk.”
No problem chaps! Please don’t knock yourselves unconscious on our account.
According to inXile Entertainment, its long awaited post-apocalyptic sequel Wasteland 2 has earned over $1.5 million in sales over the first four days since it launched last Friday.
”We are ecstatic that the style of game we love so much has been embraced so well,” said inXile’s founder Brian Fargo. He’s right to be chuffed, those are some impressive numbers.
It’s been a long and winding road for Wasteland 2. Originally planned for release last October, the team decided to add an extra year of development time after they raised almost $3 million through the game’s Kickstarter campaign - $2 million more than they had planned for.
Finally released last Friday, 25 years after the original Wasteland came out, Wasteland 2 has been largely well received by critics so far. In our review we said that despite some rough patches and the occasional piece of uninspiring level design; ”It’s a perfectly enjoyable RPG with some fun combat and exploration, and a worthy sequel to the cult original.”
The game’s available over on Steam right now. It will be fascinating to see what the inXile team do next. Brian Fargo has expressed a wish to return to Kickstarter, and given the success of Wasteland 2 that would seem like a smart move.