Assassin’s Creed: Unity tried to improve the classic parkour model of the series, and in some respects it succeeded. In other ways it really didn’t, such as the ability of the protagonist to enter a window without falling off the wall and snapping both your legs.
This year’s entry Syndicate will also contain building interiors, but according to creative director Marc-Alexis Côté there will be a far better system for entering them.
“In terms of navigation, we’ve improved the entry into window, which was something players were complaining about last year,” he said. “We really took that to heart, tried to find solutions to make it better and make the navigation more fluid over all, so that players would stick less on objects that they don’t want to, (and the system will be) much more driven by where the player wants to go.”
The studio has also introduced a new grappling hook device, which some fans have suggested makes the whole point of being a super-agile, wall-scaling parkour hero rather redundant. Côté says that the new device is a necessary tool for navigating a new, modern style of city.
“Victorian London is a very different city than what we’ve built in the past – the streets are much wider, and with modernity comes much higher buildings. We’ve got the tallest building we’ve ever had in the franchise,” he continued. “One of the things we know for a fact from all the years of experience we have on Assassin’s Creed is: the easier it is for players to get onto rooftops, the more they enjoy the game. This is really what we’re focused on.”
I’ve embedded the whole video interview in question, courtesy of Resero, above. Assassin’s Creed: Syndicate is set for release this October 27 on consoles, with a PC version expected soon after.