EVE Online’s Galatea update was released yesterday, and it contains some fairly major changes to the game’s lore. That probably won’t mean anything to anyone who hasn’t been sucked into its world of corporate espionage and massive bloody space battles, but it’s all leading up to a pretty big shake-up.
Last week the leader of the Amarr Empire faction, Empress Jamyl Sarum I, was assassinated by the mysterious Drifters. Now, developer CCP is holding a grand tournament to find out who will be the next ruler of the Empire. Players will fight on behalf of several notable figures in the Succession Trials, hosted at EVE Fanfest 2016 next year.
Phew. And that’s before we even get onto the update itself. CCP is improving the galaxy-wide PVP Sovereignty system, updating the animations and effects for combat and support modules, and much more. You can check out the major changes below, or head here for the full rundown.
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The EVE team remains committed to evolving the Sovereignty system introduced in the Aegis release. Changes include reducing the base capture time of Command nodes, giving defenders 60% control at the beginning of a capture event, reducing the cap on total nodes and the spawn rate of new ones, and replacing the Entosis Link mass penalty with a 4000 m/s speed limit when fitted.
Updated animations and effects for many combat and support modules, including the devastating Doomsday weapons
The first Designer SKINs have come to New Eden with the blood red “Raata Sunset” line for Caldari ships. More bold new styles will be coming in the following weeks and months.
A more satisfying killshot: the camera will now linger over the ship you just reduced to scrap so you can enjoy your victory just that much more
The iconic workhorse of the Gallente Federation, the Dominix, went back to the shipyards for a redesign which evolves its original utilitarian design into a truly inspiring battleship[/br]