The ”frat guys running around” bumping fists and exploding stuff just didn’t appeal to us. The sequel let’s gamers set the tone of the story.
”We had this whole market in the US that thought the tone was cool, but in Europe everyone thought it was ridiculous and tasteless and a bunch of frat guys running around,” said Schneider of studio EA Montreal, speaking with GamesIndustry.biz.
”One of the things we learned was that we’re never going to be able to please both. So the way you interact with your partner and decisions you make – if you’re doing a lot of fist bumps – these influence the tone and the dialogue of your character. If you’re taking it on a more serious level then the game reacts seriously.”
We’re all wine and cheese over here. Army of Two: The 40th Day releases on Xbox 360 and PS3 in January. ”It’s really important for us tonally to appeal to the European audience because with the core audience in that territory, the game really turned them off so deeply that they couldn’t get to the game underneath,” explained the top executive.
”In a movie you’re distanced from those characters and you’re watching them, but in a game you are those characters and if they say something you find bothersome it rips you right out of the experience. We wanted to change the overall dialogue but also let the player tell their own a story a little bit more.” Well, was it all a little to ‘frat guy’ for you?

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