Since taking over development of troubled Final Fantasy Tactics successor Unsung Story from Playdek, new developer Little Orbit has been working hard to reassure backers and show how they're putting the game back on track. In previous updates Little Orbit have complained about mismanagement by original developer Playdek of Unsung Story's development, but in the most recent update they go into detail on just how far Playdek got from the game people actually wanted. In short, they've been subtle before, but this time they completely throw Playdek under the bus.
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Everything we have on Unsung Story!
You can read the full Kickstarter update here. They detail design notes from Yasumi Matsuno, creator of Final Fantasy Tactics, and while admitting that his original design was for a more straightforward mobile game when the Kickstarter happened that was expanded to become a bigger strategy-RPG like FFT. Unfortunately they then list and detail all the ways that Playdek botched this and how far they drifted from Matsuno's design. Here's the shortened list:
- 1. PLAYDEK’S WORLD LACKS MANY OF MATSUNO’S IDEAS - Matsuno designed a fantasy game, inspired by historical events but definitely featuring fantasy elements such as dragons. Playdek ignored this.
- 2. PLAYDEK’S LINEAGE, CLASS, AND PROFESSION SYSTEM IS OVERLY COMPLEX - Little Orbit have apparently spent some time "deciphering" Playdek's design notes regarding Jobs and Classes, before concluding "There is very little if any actual design around classes, abilities, or progression." They give a great diagram to illustrate Playdek's ridiculously complicated approach:
- 3. MAGIC IS NOT DESIGNED - Straightforward here: Playdek put little effort into actually designing how any Magic worked, and the little they did is, once again, ridiculously overcomplicated. Here's the example they gave: "Playdek has a completed spell design for the Priest class, which is 1 of 30 proposed classes. This design proposes 48 spells across 6 levels for the Priest class. We compared this with the White Mage from Final Fantasy Tactics who gets 9 unique spells with several upgrades for a total of 16 spells. No other work beyond the Priest was ever completed, and none of the spells were ever incorporated into the narrative of the game." Pathetic.




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