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Endless Legend Mods

Category Name Mods Downloads Total size Last update
A.I. Mods 2 67 Feb 21, 2017
Battle Scenarios 1 27 May 12, 2017
General Mods 3 278 Jun 09, 2017
New Areas / Scenarios 1 107 Jun 12, 2017
New Gear / Armor 1 137 Jun 20, 2017
Skins / Textures / Menu Mods 1 213 Jun 20, 2017
Tools 2 78 Jun 11, 2017
All Mods 11 907 3.06 MB Jun 20, 2017

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Not sure which mods to try out? Check our list of Best Endless Legend Mods

Latest mods

Even More Epic MOD

  • [Mod]
  • Posted over 1 year ago
  • 94.7 KB

This is a mod directed at giving you access to greater weaponry and getting right into the heat of some serious combat early. All melee weaponry will be unlocked and available to you from the start. Warhammers at the ready and spears poised, you’ll be ready to go to total war in no time. Additionally, this mod offers one unique unit to every faction and five new minor faction heroes. Skip the diplomacy. Show your enemies the meaning of war now and forever.

More Faction Traits

  • [Mod]
  • Posted over 1 year ago
  • 403 KB

Feel like supplying armies and civilizations in Auriga with few extra weaknesses and strengths? Then check this mod out. It offers several new faction traits on top of those already in the game. Make your citizens more or less vigilant. Give your Warriors a stronger swing or wimpy little weak arms. Make your populace all welcoming or xenophobic towards outsiders. Use these traits to change up your game and offer just a bit more variation to the world.

Battle For Auriga

  • [Mod]
  • Posted over 1 year ago
  • 612 KB

Maybe you don’t feel like playing an Endless Legend session that actually feels endless. Maybe you want to sit down, start, and finish the game in a few hours in a faster paced setting. If that’s the case then you probably want Battle for Auriga. This mod allows you to run the game in new settings that allow for a much quicker game. The game will end in half the turns of a normal vanilla game, with deeper scoring mechanics and balancing implemented to create a rewarding single session experience.


  • [Mod]
  • Posted over 1 year ago
  • 229 KB

With this mod, winters will become a much greater danger, impacting one of two effects over several different sets. Your armies will suffer attack penalties or their vision and movement will be dimished. Food management will become more difficult or approval will drop. Construction or science will be stifled by poor working conditions.

Broken Lords Teleport Mod

  • [Mod]
  • Posted over 1 year ago
  • 550 KB

Wouldn’t it make sense that these spirits can defy physics and warp between their own homelands? Somebody thought so, because that’s what this mod does.

World Generator Full Customization Mod

  • [Mod]
  • Posted over 1 year ago
  • 663 KB

Do you feel like your Auriga doesn’t have enough options in customization to really make it a world you want to play in? Are you nit-picky about the small components in between the broad ones? Then maybe this is what you need. This mod takes the regular options of world generator customization and breaks them down into separate components as well as giving more incremental options to each customization tool, allowing you to create the exact Auriga of your dreams.

Crixler's Palette Expansion

  • [Mod]
  • Posted over 1 year ago
  • 529 KB

Need a little extra colour to help differentiate your faction and those of your enemies and allies? Then check out this mod. It adds several new colours to the game, including yellow, brown, teal, Tyrian purple, and “shadow blue”. In addition, it also arranges color selection properly and changes yellow colours to dark grey on the fly. Spruce up your world and add a little vibrancy to all civilizations.

Lower cost for custom traits

  • [Mod]
  • Posted about 2 years ago
  • 9.77 KB

doubles the effectiv points.

Running4Cover's Full Spectrum Palette Replacer

  • [Mod]
  • Posted about 2 years ago
  • 2.93 KB

1) TRIPLES the number of playable faction colours (from 8 to 24) 2) Prevents minor factions from sporting faction colours

Constant Game Speed

  • [Mod]
  • Posted about 2 years ago
  • 1.95 KB

Removes the increased build, recruitment, and tech costs based on game speed. No longer will it take you 50 turns to create a single unit because you chose Endless speed.